Hi, i've done some search on this topic but couldn't get what i am looking for.I hope its sth. that can be done with fbx.I am using 3ds max 2012 atm and have a custom mesh animation that moves jump around and have modifiers on it which deforms the mesh duing the animation.This object don't have a bone at all,which is my quest.Is there any way to import this animation to UDK? I really need it,thank you in advance.
Regards,
Barış



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I simply added a 1 bone to my mesh and then exported it and re-import to udk as skeletal mesh,in fbx export setting i baked the animation as well.In the anim sequence i can see my timerange is correct but when i play it nothing happens
At least is there any way to workaround for this ? That doesn't require a bone to give the mesh movement and other stuff ? I just want to import the mesh animation
in FBX


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