I already posted this on the character and animation forum, but got 0 replies. So I am trying this here.(Sorry if it is in the wrong forum)
I decided to try and import the UDN meshes before making my own to get a better grasp of the process, and downloaded the skeleton UT3_Male from UDN
I then try to follow the instructions here: http://udn.epicgames.com/Three/FBXSk...hPipeline.html
But when I click the "import" button in the content browser and select the FBX file I get a "Failed to Parse FBX (File Adress)"
I am using 3DS MAX 2012
Can anyone help me? All documentation I foung on 3ds max to UDK uses ActorX(which is not supported anymore) instead of importing FBX.
Sorry to repost this, but I honestly don´t know where else to look. If anyone can point me to up-to date documentation, I would greatly appreciate it.
Thank you for your time.



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