How to packaging my own game which use only kismet and flash
how can i packaging my own game which use only kismet and flash (i dont mess up about coding) that play its own menu (not play by default udk menu)
I have just spent the last while trying to do this.
There is avery good and easy to understand youtube tutorial series by Luke Anderton AKA XSTREAMTECH (link below*).
Following this tutorial will get you your own menu map (which you must make in Flash) that will load another your own UDK map.,
You then complie cook and package these maps using Unreal Frontend (in tools part of UDK installation).
This still loads UDK game user interface where you can select your menu etc.
Unfortunately I still dont know how to get it to load just the flash map and bypass the UDK game menu
Best of luck
well, all i know is what you told me but anybody knows how to bypass the udk game menu???
or i must do some coding? and how
as mentioned in other threads change the defaultengine.ini file to read your menu map
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