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  1. #121

  2. #122
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    Its not that visible with an image, but your blog is hard to read when using chrome. Its fine with Internet explorer and text is perfectly readable, but its just hard to read with chrome.

    Here's a comparison.
    Last edited by RNG; 02-29-2012 at 06:53 AM.

  3. #123
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    Quote Originally Posted by RNG View Post
    Its not that visible with an image, but your blog is hard to read when using chrome. Its fine with Internet explorer and text is perfectly readable, but its just hard to read with chrome.
    Sorry to hear that RNG. I created that blog on Wordpress. Not sure why its not readable in Chrome.

  4. #124
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    Its not a big deal, just a heads up, no worries mate

  5. #125

  6. #126

    Default :D

    Good Job! cant wait until version 2 comes out. You will make everybody's job easier with this tool.

  7. #127
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    Yes, I'm awaiting version 2 as well. I've tried this editor out and tabs is the one thing that I miss about it; well that, and the fact that you can't change the script while the UDK is open, but I'm not going to complain. When version 2 with tabs comes out and I use this as my primary editor, I will have to stop clicking the "Meh - Will not donate" button. I feel this hard work should be rewarded.

  8. #128
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    can we get any kind of projection. (even a range would be fine)
    of when v2.0 will go-live. as more then a few members are seeming anxious to use it.

  9. #129

  10. #130
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    Could you also add an option to configure the Fonts ( Name, Size, Style ) ? I am also missing some Tabs for opening several files inside the editor.

    Also, if possible, please add options to Comment and Uncomment the selected lines. For example, you could add two buttons, one for commenting and the other for uncommenting, and give to them shortcuts also.

    Just one more request... Add one bar that we could customize. Something like an option to drag buttons from the other bars, to that one. This way, we could have one bar with the most used buttons.

    I found a little problem: When I double click on a .uc file, it open with the editor. Then I edit that file, and when I click the save button, it asks to give a name to the file. Instead of using the SAVE behaviour, it is using the SAVE AS behaviour.

    Thanks
    Last edited by Racer1; 03-01-2012 at 06:39 PM.

  11. #131
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    Racer, half of that you stated is already done or in the works. You can comment/uncomment whole blocks of code by highlighting it and press Ctrl + Shift + C. Also the Save behavior works as long as it isn't a new file or you aren't opening up a file outside the tree. So if you are working on project A and you open another file from another project, yes, it will ask to Save As with the Save. Tabs are coming in 2.0,which is expected in a couple of days.

  12. #132
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    Quote Originally Posted by Racer1 View Post
    Could you also add an option to configure the Fonts ( Name, Size, Style ) ? I am also missing some Tabs for opening several files inside the editor.

    Also, if possible, please add options to Comment and Uncomment the selected lines. For example, you could add two buttons, one for commenting and the other for uncommenting, and give to them shortcuts also.

    Just one more request... Add one bar that we could customize. Something like an option to drag buttons from the other bars, to that one. This way, we could have one bar with the most used buttons.

    I found a little problem: When I double click on a .uc file, it open with the editor. Then I edit that file, and when I click the save button, it asks to give a name to the file. Instead of using the SAVE behaviour, it is using the SAVE AS behaviour.

    Thanks
    Hello Racer1...

    Configuring the fonts will be added in v2.1 because v2.0 is ready to release. As lovindadonks said you can toggle Comment/Uncomment with Ctrl+Shift+C. However i have added it in Right Click menu. Please see my Blog.

  13. #133
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    Thanks.

    You could add also a shortcut editor, so that we could change the shortcuts for our preferences. For instance, in Notpad++ I use Ctrl+Q to comment/uncomment.

  14. #134
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    where is the new version? I really like this editor, the other Unreal IDE on here won't load for me.

  15. #135

  16. #136
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    Quote Originally Posted by IllpIll View Post
    where is the new version? I really like this editor, the other Unreal IDE on here won't load for me.
    How about making an exception for the IDE in your Antivir program then? (Avast?)
    Our Loop, which art in source code, hallowed be thy keyword.
    Thy condition come, thy instruction be done, in RAM as it is in cache.
    Increment us this day our daily counter,
    and forgive us our typos, as we also have forgiven our compilers.
    And lead us not to the nullpointer but deliver us from bugs.
    For thine is the API, the GUI, and the CLI while(true).
    Semicolon;
    Please don't send me questions about how to do something in the UDK via PM. That is better discussed in the forums and we only have limited PM storage.

  17. #137
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    i have macafee total protection i have tried it both turned on and turned off.

  18. #138
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    Some feedback:
    I get an error. Couldn't load dwmapi.dll.

  19. #139
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    Quote Originally Posted by ryanjon2040 View Post
    I am extremely sorry for the delay. I will upload it tonight
    No TV and no X-Editor V2.0 make Ikifenix something, something...

    go crazy!!


    Give me the X-Editor v2.0, give me the X-Editor v2.0, give me the X-Editor v2.0, 2.0, 2.0.
    Sorry for my english.
    Waiting glide's reborn! while trying to start to learn to understand how to work with UnrealScript...

  20. #140
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    Yeah v2.0 could be neat, Im sitting messing about testing Editors to see which is the one I like best. Maybe I'll just collect over 9000 of em
    Got UnrealScript skills?

    BeyondUnreal Wiki
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  21. #141

  22. #142
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    I keep getting this error when I start up X-Editor v2.0.
    Net Error.JPG

    Last edited by Kyben; 03-07-2012 at 01:10 PM.

  23. #143
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    Quote Originally Posted by Kyben View Post
    I keep getting this error when I start up X-Editor v2.0.
    Net Error.JPG

    Its a shame i didnt looked into it. Am sorry for the trouble caused. I totally forgot about this.

    The error occurs because you are using Windows XP and "dwmapi.dll" is only available on Windows Vista and higher.

    But dont worry...You can still use Unreal X-Editor by running the No-Ribbon UI. Click to see the help file on how to do it.

  24. #144
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    No, problem. Just happy to help. And yeah, I'm running Windows XP.

    Another issue I seem to have is when I close the X-Editor, the process still hangs out in the background for eternity. I have to manually end the process.

    I'll let you know if I find anything else.

    EDIT: You should add a no ribbon option in the program. I actually like it better.
    Last edited by Kyben; 03-07-2012 at 02:52 PM.

  25. #145
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    I installed v2 and it automatically (meaning, without asking me) associated itself with .uc files. Thats not a good behavior.

  26. #146
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    Quote Originally Posted by RNG View Post
    I installed v2 and it automatically (meaning, without asking me) associated itself with .uc files. Thats not a good behavior.
    I added an option to associate .uc files with user permission in the installer but for some reason it was not working. So thats why i made it to automatically assign to .uc files. I will look into it and let you know if i make it work.

  27. #147
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    Congratz on the release, very good job.

    I'm here to report a weird bug too that always happens to me. Whenever I open a file, some texts shows all white, to correct this, I need to change a new tab. This applies to the Background color too, if I change the BG color on the settings, I need to switch to another tab to apply it.

    SPECS: Windows 7 64x Bits

  28. #148
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    Quote Originally Posted by Psyke View Post
    Congratz on the release, very good job.

    I'm here to report a weird bug too that always happens to me. Whenever I open a file, some texts shows all white, to correct this, I need to change a new tab. This applies to the Background color too, if I change the BG color on the settings, I need to switch to another tab to apply it.

    SPECS: Windows 7 64x Bits
    Thanks for reporting Psyke. I will look into it.

  29. #149
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    Im curious why IDE's opt to not support correct highlighting of the unrealscript macro language, I use it alot and its not very useful when I dont even get the option to highlight them manually. jEdit works great but when Ive got it setup for UScript it normalizes line endings removing whitespaces which isnt optimal for macros. The class tree is handy but I can add all *.uc files into a project in most other editors and it'll give me similar, infact with a custom glob I can remove all but the custom packages if I need to. Im going to continue trialing the various options available and I will let you know if theres a feature or bug Id like to see implemented/fixed
    Got UnrealScript skills?

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  30. #150

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    Can we have a none .rar install option because I can't get it to work.
    Last edited by Scarfman; 03-09-2012 at 07:40 PM.

  31. #151
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    Quote Originally Posted by MonsOlympus View Post
    Im curious why IDE's opt to not support correct highlighting of the unrealscript macro language, I use it alot and its not very useful when I dont even get the option to highlight them manually. jEdit works great but when Ive got it setup for UScript it normalizes line endings removing whitespaces which isnt optimal for macros. The class tree is handy but I can add all *.uc files into a project in most other editors and it'll give me similar, infact with a custom glob I can remove all but the custom packages if I need to. Im going to continue trialing the various options available and I will let you know if theres a feature or bug Id like to see implemented/fixed
    Looking forward to your feedback

    Quote Originally Posted by Scarfman View Post
    Can we have a none .rar install option because I can't get it to work.
    Use winrar or 7-zip to extract. If you still cant extract then let me know and i'll upload the setup directly.

  32. #152

    Default

    It works and the admin bug is fixed too yay.

  33. #153

    Default

    Just downloaded fix for win XP and dwmapi.dll error doesn't appear anymore. but if i open class file from Package Viewer window, right click menu and autocomplete function don't work.

    By the Way i like your Editor and it's becoming my favorite.

  34. #154
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    Quote Originally Posted by Scarfman View Post
    It works and the admin bug is fixed too yay.
    YAY!!!

    Quote Originally Posted by tno View Post
    Just downloaded fix for win XP and dwmapi.dll error doesn't appear anymore. but if i open class file from Package Viewer window, right click menu and autocomplete function don't work.
    Thanks for reporting tno...I will look into it.

    Quote Originally Posted by tno View Post
    By the Way i like your Editor and it's becoming my favorite.
    Am so happy to know that

  35. #155

    Default

    Not sure if it's been raised in the 16 posts for this thread, but just wanted to let you know that Avira Anti-virus detects this as a trojan. Not sure what you can do about it (maybe contact them and they can fix their patterns)
    Other then that, i love the tool.

  36. #156
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    Quote Originally Posted by David.Robinson View Post
    Not sure if it's been raised in the 16 posts for this thread, but just wanted to let you know that Avira Anti-virus detects this as a trojan. Not sure what you can do about it (maybe contact them and they can fix their patterns)
    Other then that, i love the tool.
    Thanks for letting me know David.Robinson

    I guarantee you that my tool does not contain any Trojans. It's a false positive and i'll report this right now to Avira.

    EDIT: Reported to Avira Team

  37. #157

    Default

    In February's Beta there is now a new folder in Src labeled WinDrv. The editor is calling the Feb Beta installion invalid

  38. #158
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    Quote Originally Posted by Scarfman View Post
    In February's Beta there is now a new folder in Src labeled WinDrv. The editor is calling the Feb Beta installion invalid
    Sorry i didnt knew that. Am still using November 2011 Build

    I will fix this in the next update.

  39. #159
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    Quote Originally Posted by Scarfman View Post
    In February's Beta there is now a new folder in Src labeled WinDrv. The editor is calling the Feb Beta installion invalid
    Hi Scarfman....I just installed February 2012 Build. I configured Unreal X-Editor and am having no issues. Can you please confirm you properly configured UDK Installation directory. If the error still shows, can you please send me a PM with screenshot of that error and the settings menu.

  40. #160

    Thumbs up May I suggest?

    This is a great IDE and I loved what you done with the intellisense but can you make a portable version of Unreal X-Editor? I tried to run this on my external hard drive but it just crashes. I tried running it as administrator as well it didn't work.



    I'm doing this because at my school they don't allow privileges to install programs. I do have a laptop but it doesn't have a graphics card. My best shot is working from my home gaming computer. That was the beauty of notepad++ also is that its portable. I hope there can be a future installment for a portable version of Unreal X-editor.


 
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