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  1. #201

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    I've been having a weird problem. Unreal X-editor doesn't always go down in a clean way if there's more than one file/tab open. The process is left running in the background even though the GUI disappears. It doesn't seem to be doing anything, so I won't even notice it unless I try to open X-editor again. Many of the files I need to open in tabs for viewing purposes are read-only since they are under version control (Visual Studio). It shouldn't be a problem, though, since I don't try to change anything.

    OS Name Microsoft Windows 7 Professional
    Version 6.1.7601 Service Pack 1 Build 7601
    System Type x64-based PC
    Processor Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz, 3401 Mhz, 4 Core(s), 8 Logical Processor(s)
    Last edited by ppe; 04-25-2012 at 02:36 AM.

  2. #202
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    where is new version lol?

  3. #203
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    Quote Originally Posted by 3Dgalore View Post
    Thank you so much for doing this!! We really appreciate it, ryanjon!

    What language was this written in?
    And is there a chance you will release the code so we can tailor it to our needs or send me the code for personal use only. I just need it, so I can get on with my UDK project as a lot of editors don't quite do what I specifically need. If you've built this from scratch and you aren't buidling on someone else's work, I can understand, not wanting to release it, but if you are extending on someone elses code, then it would be nice of you to share it
    Thank you very much for the comment 3Dgalore ....This was written in VB.NET with a few 3rd-Party DLL files ....Well about the source code, am sorry 3Dgalore. I dont plan to release the source code at the moment.

    Quote Originally Posted by ppe View Post
    I've been having a weird problem. Unreal X-editor doesn't always go down in a clean way if there's more than one file/tab open. The process is left running in the background even though the GUI disappears. It doesn't seem to be doing anything, so I won't even notice it unless I try to open X-editor again. Many of the files I need to open in tabs for viewing purposes are read-only since they are under version control (Visual Studio). It shouldn't be a problem, though, since I don't try to change anything.

    OS Name Microsoft Windows 7 Professional
    Version 6.1.7601 Service Pack 1 Build 7601
    System Type x64-based PC
    Processor Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz, 3401 Mhz, 4 Core(s), 8 Logical Processor(s)
    Can you please tell me which version of Unreal X-Editor are you using? In v2.1 i fixed a issue where Unreal X-Editor runs in background after exiting.

    Quote Originally Posted by IllpIll View Post
    where is new version lol?
    Will be released in a few days

  4. #204
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    Love the new look of your editor.

    I would love to have the ability to choose which internet browser to open up when searching the UDN within your program. Better yet enable the ability to search the UDN website within your program.

    Internet Explorer causes issues for my computer.

    So you can see why I would love that feature.

    Im a Fire Fox user =)

  5. #205

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    My version is the latest, 2.1.1.0 it says. I'm not 100% sure, but it would seem that the process doesn't get killed if there are unsaved changes when I exit the editor. It doesn't happen, however, if only one file was open.

  6. #206
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    Quote Originally Posted by thejaguarmma View Post
    Love the new look of your editor.

    I would love to have the ability to choose which internet browser to open up when searching the UDN within your program. Better yet enable the ability to search the UDN website within your program.

    Internet Explorer causes issues for my computer.

    So you can see why I would love that feature.

    Im a Fire Fox user =)
    You mean like this:


    Quote Originally Posted by ppe View Post
    My version is the latest, 2.1.1.0 it says. I'm not 100% sure, but it would seem that the process doesn't get killed if there are unsaved changes when I exit the editor. It doesn't happen, however, if only one file was open.
    Thanks for reporting ppe. In v2.2 i will fix it. I would really appreciate if you would try version 2.2 and let me know.

  7. #207
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    [QUOTE=ryanjon2040;30345845]You mean like this:

    QUOTE]

    When I search a topic and select a link it opens up internet explorer.

    One feature I love is the ability to login to the community forums within the editor. Not sure if its accidental but it keeps me 100% focused on creating content for the UDK =)
    If I have an issue I can look it up within the editor and Bamm! Instant Magic lol.

  8. #208

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    Hello, I wanted to say you have a wonderful program here.
    Sadly, though this is not all I am here to report!
    There seems to be a bug when I try to search in the package viewer, for instance I want to find the Utpawn.uc, I type it in to the search engine and all it does is expand all the packages and scroll me to the bottom. Hopefully this is a quick fix, if you need any additional info please feel free to PM me.
    I use 32 bit vista

  9. #209
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    Quote Originally Posted by Mdfransen View Post
    Hello, I wanted to say you have a wonderful program here.
    Sadly, though this is not all I am here to report!
    There seems to be a bug when I try to search in the package viewer, for instance I want to find the Utpawn.uc, I type it in to the search engine and all it does is expand all the packages and scroll me to the bottom. Hopefully this is a quick fix, if you need any additional info please feel free to PM me.
    I use 32 bit vista
    Hello Mdfransen

    At the moment, the search is case-sensitive. So if you want to find Utpawn.uc you need to type UTPawn (without .uc). Please refer the help file or follow this link: Online Help #PackageViewer

  10. #210

  11. #211
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    In WOTGreal you can hold the ctrl key and click super/vars/function calls and it'll take you to the super class/var creation/function. Does this have that? If so, how do you use it?

  12. #212
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    How do you open the INI Editor?

  13. #213
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    Never mind lol...... I uninstalled the older version....

    Adjusted the setting to check for updates...

    Extracted zip file to desktop then cut the new exe file along with the help file and pasted it into the Unreal X Editor Directory.....

    Amazing new features =)

  14. #214
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    Quote Originally Posted by Kyben View Post
    In WOTGreal you can hold the ctrl key and click super/vars/function calls and it'll take you to the super class/var creation/function. Does this have that? If so, how do you use it?
    No Kyben...Its not available in my editor.

    Quote Originally Posted by thejaguarmma View Post
    Amazing new features =)
    Thanks thejaguarmma

  15. #215

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    Tried the new version, and it didn't leave a process hanging around no matter how I tried - so I guess you fixed the problem in previous version... Thanks.

    A quick note, though about something completely different. I haven't played much with the color schemes because I don't really need anything special. I just checked some of the available ones out of the curiosity and noticed that with the dark background the cursor seems to disappear. In addition, some of the highlighted text is unreadable (in e.g. WekeRoad Ink):

    ...or maybe there was something I did wrong? I'm sorry if this is something that has been debated already.
    Last edited by ppe; 05-02-2012 at 05:59 AM.

  16. #216
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    Quote Originally Posted by ppe View Post
    Tried the new version, and it didn't leave a process hanging around no matter how I tried - so I guess you fixed the problem in previous version... Thanks.

    A quick note, though about something completely different. I haven't played much with the color schemes because I don't really need anything special. I just checked some of the available ones out of the curiosity and noticed that with the dark background the cursor seems to disappear. In addition, some of the highlighted text is unreadable (in e.g. WekeRoad Ink):

    ...or maybe there was something I did wrong? I'm sorry if this is something that has been debated already.
    That "highlighted text unreadable" was reported by ikifenix: http://forums.epicgames.com/threads/...x#post30191856

    I dont know if you have noticed that the Dock titles are not showing O.o

  17. #217

  18. #218

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    Quote Originally Posted by ryanjon2040 View Post
    I dont know if you have noticed that the Dock titles are not showing O.o
    No, I didn't actually. But they reappeared when I unchecked "Restore Dock Layout upon startup" and they don't vanish any longer even though I checked it again. Nothing broken, I guess.

    NB: PerObjectConfig doesn't seem to be recognized as a reserved word.

  19. #219
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    Hey, this version seems to have some weird performance issues. When active it uses 25% of the CPU and is sluggish, and then for a while when not being used it still is at 25%. It's using more of the CPU than Firefox.

  20. #220
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    Quote Originally Posted by darthviper107 View Post
    Hey, this version seems to have some weird performance issues. When active it uses 25% of the CPU and is sluggish, and then for a while when not being used it still is at 25%. It's using more of the CPU than Firefox.
    Thank you for reporting this darthviper107 ...I will fix it now

  21. #221
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    I would be throwing money at my screen if this thing had breakpoints!
    Lead Programmer
    It's the Only NEET Thing to Do

    Programming for non-fiction.
    I'm the function of my code. Conditions are my body and calls are my blood. I have input over a thousand lines. Unknown of bugs, nor known to work. Have withstand coffee to create many programs. Yet, those hands will never code anything again. So, as I pray, Unlimited Code Works.

  22. #222

  23. #223

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    Hey man, I checked out the latest version, loots of cool features and all that, but typing and scrolling felt very sluggish for me, and I still can't figure out if it's possible to start a game with a log window. Now all this may be 'pebcak' from my side, but it really downgraded the experience for me Would also like the possibility to drag files into the editor and have them open

  24. #224
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    Quote Originally Posted by ryanjon2040 View Post
    No Kyben...Its not available in my editor.
    Is there a possibility you'll be adding it?

  25. #225
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    Quote Originally Posted by ryanjon2040 View Post
    You mean debugging support?
    Yes. But specially the breakpoints and variable value at run time.
    Lead Programmer
    It's the Only NEET Thing to Do

    Programming for non-fiction.
    I'm the function of my code. Conditions are my body and calls are my blood. I have input over a thousand lines. Unknown of bugs, nor known to work. Have withstand coffee to create many programs. Yet, those hands will never code anything again. So, as I pray, Unlimited Code Works.

  26. #226
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    Quote Originally Posted by Pampers View Post
    Hey man, I checked out the latest version, loots of cool features and all that, but typing and scrolling felt very sluggish for me, and I still can't figure out if it's possible to start a game with a log window. Now all this may be 'pebcak' from my side, but it really downgraded the experience for me Would also like the possibility to drag files into the editor and have them open
    Hello Pampers....Another user here (darthviper107) also reported this sluggish issue. Thanks to both of you for reporting it . I have fixed the issue and a update will be available in a few minutes.
    About the log window...Did you checked the log parameter available under UDK Game button? If its still not working please let me know.
    About the Drag&Drop....Back in v2.0 i added Drag and Drop support but it had some issues, so i removed it. I will try again and update if its properly working.

    EDIT: New update (v2.4) is now available. Visit Blog to read changelog

    Quote Originally Posted by Kyben View Post
    Is there a possibility you'll be adding it?
    Hi Kyben...I will try my best to add it.

    Quote Originally Posted by Saishy View Post
    Yes. But specially the breakpoints and variable value at run time.
    I really would like to add debugging support Saishy but i have no idea how it works.

  27. #227

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    Hey again, thanks for the update. The lag and sluggishness is now gone still no separate log window when running though, I have the log parameter checked and I see in the popup that comes in the lower right corner that "-log=C:\path_etc" is there, . Even tried to set it to launch from a shortcut that have the -log command that works okay if its run from itself, but still no separate log window from the editor .
    Another suggestion that I would like to have is the ability to add your own startup commands in a text field, other than the ones that are predefined

    Again thanks for the update!

  28. #228
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    Quote Originally Posted by Pampers View Post
    Hey again, thanks for the update. The lag and sluggishness is now gone still no separate log window when running though, I have the log parameter checked and I see in the popup that comes in the lower right corner that "-log=C:\path_etc" is there, . Even tried to set it to launch from a shortcut that have the -log command that works okay if its run from itself, but still no separate log window from the editor .
    Another suggestion that I would like to have is the ability to add your own startup commands in a text field, other than the ones that are predefined

    Again thanks for the update!
    Thanks for letting me know Pampers.

    If the -log parameter appears in popup window then am wondering why its not showing? O.o Anyway i'll look into it. Once again....thanks for reporting Pampers

    In the next update, I'll definitely add custom startup commands text field.

  29. #229
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    The option "Restore Dock Layout upon startup" does the oposite of it's state.

    So if it's selected it won't reset, if it isn't selected it will reset.
    Also, a reset layout button would be nice.

  30. #230
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    Quote Originally Posted by 100GPing100 View Post
    The option "Restore Dock Layout upon startup" does the oposite of it's state.

    So if it's selected it won't reset, if it isn't selected it will reset.
    Also, a reset layout button would be nice.
    Hi 100GPing100....It is intended to be like that...When "Restore Dock Layout upon startup" is selected it will save whatever the Dock layout is when you exit Unreal X-Editor, so that when you run next time it will restore the layout. Like that, when its turned off it will ignore the custom layout and loads the default layout when you start.

    And about the reset layout button...Consider it done. It will be available in the next update.

  31. #231
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    Quote Originally Posted by ryanjon2040 View Post
    I really would like to add debugging support Saishy but i have no idea how it works.
    Maybe you could contact epic games on that?

    I'm sure they will be glad to help a free tool for their own engine.
    Lead Programmer
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    I'm the function of my code. Conditions are my body and calls are my blood. I have input over a thousand lines. Unknown of bugs, nor known to work. Have withstand coffee to create many programs. Yet, those hands will never code anything again. So, as I pray, Unlimited Code Works.

  32. #232
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    Hey, I'm really liking the editor. I just wanted to point out a couple of problems and annoyances I found in 2.4. Do what you will with them:

    -An unsaved file should have an asterisk so it's alittle easier to see what classes you haven't saved. EX: myPawn.uc*
    -When you close a file, it should go to the previous tab, not the very first.
    -When I installed Unreal X-Editor, I checked "open all .uc files with X-Editor", however it didn't work. When I do 'Open with...' and select X-Editor on a .uc file, instead of opening the file in X-Editor, it tries to reopen the X-Editor application.
    -Ability to change the color of class names. What I'm talking about is in brackets: class [myPawn] extends [UDKPawn];
    -When you create a new file and save it, it will still be called 'Empty File'. After the second time you save, it will treat it as a new save again, but it will save it correctly(name changes and won't 'Save as...' when its suppose to 'Save').
    -Holding Shift and pressing backspace to erase doesn't work.
    -Right clicking a class in the package viewer should bring up a menu with the following options: New..., Rename..., Delete, Duplicate.
    -When it asks "Would you like to close all tabs?" You have to click "Close tabs" A couple of times for it to work.
    -After every action, the cursor is black for 2 seconds then flips white 2 seconds. With a dark background, make the cursor start white after an action. It's really hard to see where it's at when your doing alot.
    -Hovering your mouse for 3 secs over a file tab should pop-up a message showing a portion of the path to that class. EX: ...Src/MyGame/classes/myPawn.uc
    -When you try to open a file thats already open in X-Editor, it should select the tab of that file instead of opening a duplicate of that file.
    Last edited by Kyben; 05-07-2012 at 09:54 PM.

  33. #233
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    Quote Originally Posted by Saishy View Post
    Maybe you could contact epic games on that?

    I'm sure they will be glad to help a free tool for their own engine.
    Hi Saishy...But they said Epic Games do not provide support for UDK.
    Epic does not provide support for UDK. Please see the UDK Forums: http://www.udk.com/forums.
    Quote Originally Posted by Kyben View Post
    Hey, I'm really liking the editor. I just wanted to point out a couple of problems and annoyances I found in 2.4. Do what you will with them:

    -An unsaved file should have an asterisk so it's alittle easier to see what classes you haven't saved. EX: myPawn.uc*
    -When you close a file, it should go to the previous tab, not the very first.
    -When I installed Unreal X-Editor, I checked "open all .uc files with X-Editor", however it didn't work. When I do 'Open with...' and select X-Editor on a .uc file, instead of opening the file in X-Editor, it tries to reopen the X-Editor application.
    -Ability to change the color of class names. What I'm talking about is in brackets: class [myPawn] extends [UDKPawn];
    -When you create a new file and save it, it will still be called 'Empty File'. After the second time you save, it will treat it as a new save again, but it will save it correctly(name changes and won't 'Save as...' when its suppose to 'Save').
    -Holding Shift and pressing backspace to erase doesn't work.
    -Right clicking a class in the package viewer should bring up a menu with the following options: New..., Rename..., Delete, Duplicate.
    -When it asks "Would you like to close all tabs?" You have to click "Close tabs" A couple of times for it to work.
    -After every action, the cursor is black for 2 seconds then flips white 2 seconds. With a dark background, make the cursor start white after an action. It's really hard to see where it's at when your doing alot.
    -Hovering your mouse for 3 secs over a file tab should pop-up a message showing a portion of the path to that class. EX: ...Src/MyGame/classes/myPawn.uc
    -When you try to open a file thats already open in X-Editor, it should select the tab of that file instead of opening a duplicate of that file.
    Nicely said Kyben ...I will try my best to fix all of 'em in future updates.

    However, I installed Unreal X-Editor with "open all .uc files with X-Editor" option ticked and unticked. Both worked correctly. Can you please try them again and let me know.

  34. #234
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    Quote Originally Posted by ryanjon2040 View Post
    However, I installed Unreal X-Editor with "open all .uc files with X-Editor" option ticked and unticked. Both worked correctly. Can you please try them again and let me know.
    I might have done it wrong.
    Last edited by Kyben; 05-08-2012 at 11:44 AM.

  35. #235

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    that didn't work for me either

    would also be nice if it remembered what files were open the last time you used the program

  36. #236
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    Quote Originally Posted by Pampers View Post
    would also be nice if it remembered what files were open the last time you used the program
    +1


    Also, I get a pop-up error every once in awhile when compiling. It seems to happen randomly.
    ERROR
    The process cannot access the file 'C:\Users\Corey\Documents\Unreal X-Editor\ConsoleOutput.txt' because it is being used by another process.

  37. #237
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    I'll also give you a kiss if you add a code explorer, much like in this:
    http://www.wotgreal.com/wotgreal/ima...new/Editor.jpg

    It's like your Package Viewer, but it shows all the vars and functions of a class in a list like so:
    -myPawn.uc (collapsible)
    --Variables (collapsible)
    ---bGibbed
    ---SpawnSound
    ---WeaponSocket
    --Functions/Events (collapsible)
    ---PostBeginPlay
    ---InCombat
    ---SetWalking
    --States(collapsible)
    ---Walking (collapsible)
    ----BeginState
    ----Run
    ---Stationary (collapsible)
    ----blahblah

    Clicking on the text will take you to the function/variable.

  38. #238

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    The editor crashes for me at start.
    It loads then I see its interface and loading of documentation page and a tiny progress bar at bottom (I have like 1-2 seconds to click menus/close registration popup), then the window closes and I receive default windows' message like Close/Debug this app.

  39. #239
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    Quote Originally Posted by Pampers View Post
    that didn't work for me either

    would also be nice if it remembered what files were open the last time you used the program
    Nice idea Pampers. I'll add it in next update.

    Quote Originally Posted by Kyben View Post
    +1


    Also, I get a pop-up error every once in awhile when compiling. It seems to happen randomly.
    ERROR
    The process cannot access the file 'C:\Users\Corey\Documents\Unreal X-Editor\ConsoleOutput.txt' because it is being used by another process.
    Thanks for pointing it out. Another user (willyg302) also reported this. Looks like i fixed it .

    Quote Originally Posted by Kyben View Post
    I'll also give you a kiss if you add a code explorer, much like in this:
    http://www.wotgreal.com/wotgreal/ima...new/Editor.jpg

    It's like your Package Viewer, but it shows all the vars and functions of a class in a list like so:
    -myPawn.uc (collapsible)
    --Variables (collapsible)
    ---bGibbed
    ---SpawnSound
    ---WeaponSocket
    --Functions/Events (collapsible)
    ---PostBeginPlay
    ---InCombat
    ---SetWalking
    --States(collapsible)
    ---Walking (collapsible)
    ----BeginState
    ----Run
    ---Stationary (collapsible)
    ----blahblah

    Clicking on the text will take you to the function/variable.
    LOL....I'll try my best to add them

    Quote Originally Posted by GvM View Post
    The editor crashes for me at start.
    It loads then I see its interface and loading of documentation page and a tiny progress bar at bottom (I have like 1-2 seconds to click menus/close registration popup), then the window closes and I receive default windows' message like Close/Debug this app.
    Am really not sure why its crashing. Can you please tell me which version are you using. Also which Operating System? Are you trying to run it as portable?

  40. #240

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    Quote Originally Posted by ryanjon2040 View Post
    Am really not sure why its crashing. Can you please tell me which version are you using. Also which Operating System? Are you trying to run it as portable?
    windows 7 ultimate, aero off (classic theme), latest x-editor 2.4, running not as portable (even no idea how to 'cause there is nothing about this at the first page).
    I also tried to run "-noribbon" - doesn't help (though the option removes the toolbar as it should).
    The error looks like this:
    <img with the error was here>
    First the application window appears, then it begin to do something, then I see some icons in tray which tell me that X-Editor is not configured.
    Then the application window closes and the Close/Debug dialogue appears (I just merged it on the screenshot to post in one image)
    Last edited by GvM; 05-11-2012 at 11:25 AM.


 
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