Page 14 of 14 FirstFirst ... 4121314
Results 521 to 546 of 546
  1. #521

  2. #522
    MSgt. Shooter Person
    Join Date
    Mar 2012
    Posts
    47

    Default

    I got it to work I just reinstalled the default version of UDK instead of the new "Your Project" version. It works fine now thanks

  3. #523
    Iron Guard
    Join Date
    Nov 2011
    Location
    Somewhere on Earth.
    Posts
    618

    Default

    Quote Originally Posted by Rodesqa View Post
    I got it to work I just reinstalled the default version of UDK instead of the new "Your Project" version. It works fine now thanks
    Good to know. So i guess this new "Your Project" installation is kinda different. I havent tried the Feb 2013 UDK yet.

  4. #524

    Default

    Is there a way to access and change Color Settings for the syntax highlighter? Specifically, I'd like to access and modify the precise RGB color values for eg the Keywords syntax highlighter.

  5. #525
    Iron Guard
    Join Date
    Nov 2011
    Location
    Somewhere on Earth.
    Posts
    618

    Default

    Quote Originally Posted by Daysvala View Post
    Is there a way to access and change Color Settings for the syntax highlighter? Specifically, I'd like to access and modify the precise RGB color values for eg the Keywords syntax highlighter.
    You can change the Syntax Highlighting at Settings Menu.

  6. #526

  7. #527

    Default

    Thanks!! I'll test it out tomorrow

  8. #528
    MSgt. Shooter Person
    Join Date
    Aug 2012
    Location
    SI, NY
    Posts
    151
    Gamer IDs

    Gamertag: anointedknight PSN ID: captgrim21

    Default

    You are a God among Kings my man thank you ^.^
    ~NOX~

  9. #529
    MSgt. Shooter Person
    Join Date
    Aug 2012
    Location
    SI, NY
    Posts
    151
    Gamer IDs

    Gamertag: anointedknight PSN ID: captgrim21

    Default

    loving the code explorer, is there any way for the saved compile and game options to always load when the program starts up without having to do it manually?
    Last edited by NoxRequiem; 04-20-2013 at 06:56 PM.
    ~NOX~

  10. #530
    MSgt. Shooter Person
    Join Date
    Jun 2010
    Location
    New South Wales, Australia
    Posts
    271

    Default

    I've started using this recently, and holy crap, I love it so much. All it really (desperately) needs is the AutoComplete for variables declared within a class, and it'll be all I need.

    Well, there is some nonessential stuff, but that core feature is something that would help immensely. For example, it would be really nice to have brackets, curly braces, apostrophe's, quotation marks, etc auto close when you open them. Also, maybe enabling the "Clone" action to have a shortcut key assigned to it. As I said, just little things.

    Anyway, it's great now, and it can only get better in the future! Thank you for your hard work!

  11. #531
    MSgt. Shooter Person
    Join Date
    Jun 2010
    Location
    New South Wales, Australia
    Posts
    271

    Default

    I've also noticed a small bug wherein if I create a new class without saving it, write some code in it, switch to another class (again without saving the first class), to change some code, and try to compile it while in that other class, the save dialog will pop up and try to save that other class but not the first one.

    Although I should commend you on how it pulls the file name from the class name, it's such a great, time saving feature!
    Last edited by Kyle_Katarn; 04-22-2013 at 12:46 AM.

  12. #532
    Iron Guard
    Join Date
    Nov 2011
    Location
    Somewhere on Earth.
    Posts
    618

    Default

    Hi Kyle_Katarn,

    Happy to know you like my IDE . That auto closing of brackets, quotations are on my to-do list. And Go To Declaration/IntelliSense are all on my to-do list but it might take some time. And thanks for that bug report. I will fix it. If you find any more bugs please use the Bug Reporter in the Misc Tab.

  13. #533
    MSgt. Shooter Person
    Join Date
    Jun 2010
    Location
    New South Wales, Australia
    Posts
    271

    Default

    Oh sure thing, I don't mind the wait either, it's gonna be worth it in the long run.

    And will do on the Bug Reporter!

  14. #534
    MSgt. Shooter Person
    Join Date
    Mar 2012
    Posts
    47

    Default

    Ive been receiving a crash upon starting the X editor, when it starts to read the Class tree from cache it seems to crash every time. Just wanted to let you know. Again amazing program glad you made it it saves me a lot of coding time
    I do a lot of 3d. I can Texture, Model, Animate, Concept, Level design, and Program. One might say I'm a "Jack of all trades".


    http://www.youtube.com/user/HiredGunGames

  15. #535
    Iron Guard
    Join Date
    Nov 2011
    Location
    Somewhere on Earth.
    Posts
    618

    Default

    Quote Originally Posted by Rodesqa View Post
    Ive been receiving a crash upon starting the X editor, when it starts to read the Class tree from cache it seems to crash every time. Just wanted to let you know. Again amazing program glad you made it it saves me a lot of coding time
    The crash report shows an error message something like this: There is an error in XML document (<Some numbers>) right?

    Simply delete "ClassTree Data.xml" file from your My Documents\Unreal X-Editor folder. Next time you start Unreal X-Editor, it will automatically create a new Class Tree.

  16. #536
    MSgt. Shooter Person
    Join Date
    Mar 2012
    Posts
    47

    Default

    Thanks a lot
    I do a lot of 3d. I can Texture, Model, Animate, Concept, Level design, and Program. One might say I'm a "Jack of all trades".


    http://www.youtube.com/user/HiredGunGames

  17. #537
    MSgt. Shooter Person
    Join Date
    Jan 2012
    Location
    Denmark
    Posts
    386

    Default

    Check your PMs ryanjon2040
    CEO of Dynamic Realities: Dynamic Realities' Blog
    Follow us on Twitter
    Check out my Free Java Solutions here: Vipars Repository
    How to Format your Thread the RIGHT way!

  18. #538

  19. #539
    MSgt. Shooter Person
    Join Date
    Mar 2010
    Posts
    44

    Default

    Just wanted to say that I love this IDE. Thanks a lot for this

  20. #540

    Default

    woww this is so cooll.. thanks a lot. I just learned unreal and this is really helpful to see what function I already have. I have one small thing bug me. How can I change the highlighter color?I can barely see the code using the color. thanks

  21. #541
    Iron Guard
    Join Date
    Aug 2006
    Location
    Canberra, AU
    Posts
    572

    Default

    I just installed this and tried to configure shortcut keys, it asked me to restart the program, I click OK, and got this error:
    Code:
    Cannot access a disposed object.
    Object name: 'TD'.
    In the crash report window, it wouldn't allow me to type in the "Additional information" box, so I posted it here. Windows 7, 64-bit, .Net 4.0

    (note: the settings still got saved though, so it seems fine now)
    Last edited by Spoondog; 05-18-2013 at 10:09 PM.

  22. #542
    Iron Guard
    Join Date
    Aug 2006
    Location
    Canberra, AU
    Posts
    572

    Default

    Is there a "Find in Files" function? If not, may I formally suggest that as a feature

    Also, a "recent files" list for Open (I notice in the log on startup it says "Warning: JUMP LIST: Custom categories cannot be added while recent documents tracking is turned off", but I can't find where to turn it on).
    Last edited by Spoondog; 05-18-2013 at 10:23 PM.

  23. #543
    Palace Guard
    Join Date
    Jul 2008
    Posts
    3,560

    Default

    Upgraded to 3.13 ... I love how package viewer can be colored now, thank you.
    Quote Originally Posted by Hitpawz View Post
    Glue a camera to the back of the bowl? Why would you want to make that kind of movie anyway? It's sick.

  24. #544
    Iron Guard
    Join Date
    Nov 2011
    Location
    Somewhere on Earth.
    Posts
    618

    Default

    Quote Originally Posted by NoxRequiem View Post
    loving the code explorer, is there any way for the saved compile and game options to always load when the program starts up without having to do it manually?
    Yes ofcourse if you want that i can make it

    Quote Originally Posted by adhika View Post
    woww this is so cooll.. thanks a lot. I just learned unreal and this is really helpful to see what function I already have. I have one small thing bug me. How can I change the highlighter color?I can barely see the code using the color. thanks
    Highlighter color can be changed from Settings menu

    Quote Originally Posted by Spoondog View Post
    I just installed this and tried to configure shortcut keys, it asked me to restart the program, I click OK, and got this error:
    Code:
    Cannot access a disposed object.
    Object name: 'TD'.
    In the crash report window, it wouldn't allow me to type in the "Additional information" box, so I posted it here. Windows 7, 64-bit, .Net 4.0

    (note: the settings still got saved though, so it seems fine now)
    Thanks mate...I will look into it. Did you submitted the crash report? Did it occured again?

    Quote Originally Posted by Spoondog View Post
    Is there a "Find in Files" function? If not, may I formally suggest that as a feature

    Also, a "recent files" list for Open (I notice in the log on startup it says "Warning: JUMP LIST: Custom categories cannot be added while recent documents tracking is turned off", but I can't find where to turn it on).
    You mean a search function that searches all the files? Recent files is only accessible by disabling "Use standard application menu" in Settings menu.

    Quote Originally Posted by JUGGERNUT View Post
    Upgraded to 3.13 ... I love how package viewer can be colored now, thank you.
    Thanks for the feedback mate.

  25. #545
    MSgt. Shooter Person
    Join Date
    Aug 2012
    Location
    SI, NY
    Posts
    151
    Gamer IDs

    Gamertag: anointedknight PSN ID: captgrim21

    Default

    Yeah dude I love how I can press f5 like in visual studio and just run my game without ever having to open the editor.

    I guess I might as well mention this, is there a way to disable the 32 bit compiler warning I get when trying to run a build.

    It always pops up when I start up if I don't compile before running the game, even if the last time I used the program I always made sure to compile with 64 bit.
    ~NOX~

  26. #546
    Iron Guard
    Join Date
    Nov 2011
    Location
    Somewhere on Earth.
    Posts
    618

    Default

    Quote Originally Posted by NoxRequiem View Post
    Yeah dude I love how I can press f5 like in visual studio and just run my game without ever having to open the editor.
    I'll make the compile options and game options load automatically from next version.

    Quote Originally Posted by NoxRequiem View Post
    I guess I might as well mention this, is there a way to disable the 32 bit compiler warning I get when trying to run a build.

    It always pops up when I start up if I don't compile before running the game, even if the last time I used the program I always made sure to compile with 64 bit.
    You mean this?


 
Page 14 of 14 FirstFirst ... 4121314

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.