[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
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RyanJon2040
I got it to work I just reinstalled the default version of UDK instead of the new "Your Project" version. It works fine now thanks![]()
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
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RyanJon2040
Is there a way to access and change Color Settings for the syntax highlighter? Specifically, I'd like to access and modify the precise RGB color values for eg the Keywords syntax highlighter.
You can change the Syntax Highlighting at Settings Menu.
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
A new version is available. Please visit Unreal X-Editor Blog to know more.
Class Tree:
![]()
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
Thanks!! I'll test it out tomorrow
You are a God among Kings my man thank you ^.^
~NOX~
loving the code explorer, is there any way for the saved compile and game options to always load when the program starts up without having to do it manually?
Last edited by NoxRequiem; 04-20-2013 at 06:56 PM.
~NOX~
I've started using this recently, and holy crap, I love it so much. All it really (desperately) needs is the AutoComplete for variables declared within a class, and it'll be all I need.
Well, there is some nonessential stuff, but that core feature is something that would help immensely. For example, it would be really nice to have brackets, curly braces, apostrophe's, quotation marks, etc auto close when you open them. Also, maybe enabling the "Clone" action to have a shortcut key assigned to it. As I said, just little things.
Anyway, it's great now, and it can only get better in the future! Thank you for your hard work!
I've also noticed a small bug wherein if I create a new class without saving it, write some code in it, switch to another class (again without saving the first class), to change some code, and try to compile it while in that other class, the save dialog will pop up and try to save that other class but not the first one.
Although I should commend you on how it pulls the file name from the class name, it's such a great, time saving feature!
Last edited by Kyle_Katarn; 04-22-2013 at 12:46 AM.
Hi Kyle_Katarn,
Happy to know you like my IDE. That auto closing of brackets, quotations are on my to-do list. And Go To Declaration/IntelliSense are all on my to-do list but it might take some time. And thanks for that bug report. I will fix it. If you find any more bugs please use the Bug Reporter in the Misc Tab.
![]()
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
Oh sure thing, I don't mind the wait either, it's gonna be worth it in the long run.
And will do on the Bug Reporter!
Ive been receiving a crash upon starting the X editor, when it starts to read the Class tree from cache it seems to crash every time. Just wanted to let you know. Again amazing program glad you made it it saves me a lot of coding time![]()
I do a lot of 3d. I can Texture, Model, Animate, Concept, Level design, and Program. One might say I'm a "Jack of all trades".
http://www.youtube.com/user/HiredGunGames
The crash report shows an error message something like this: There is an error in XML document (<Some numbers>) right?
Simply delete "ClassTree Data.xml" file from your My Documents\Unreal X-Editor folder. Next time you start Unreal X-Editor, it will automatically create a new Class Tree.![]()
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
Thanks a lot![]()
I do a lot of 3d. I can Texture, Model, Animate, Concept, Level design, and Program. One might say I'm a "Jack of all trades".
http://www.youtube.com/user/HiredGunGames
Check your PMs ryanjon2040
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[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
Just wanted to say that I love this IDE. Thanks a lot for this![]()
woww this is so cooll.. thanks a lot. I just learned unreal and this is really helpful to see what function I already have. I have one small thing bug me. How can I change the highlighter color?I can barely see the code using the color. thanks
![]()
I just installed this and tried to configure shortcut keys, it asked me to restart the program, I click OK, and got this error:
In the crash report window, it wouldn't allow me to type in the "Additional information" box, so I posted it here. Windows 7, 64-bit, .Net 4.0Code:Cannot access a disposed object. Object name: 'TD'.
(note: the settings still got saved though, so it seems fine now)
Last edited by Spoondog; 05-18-2013 at 10:09 PM.
Is there a "Find in Files" function? If not, may I formally suggest that as a feature
Also, a "recent files" list for Open (I notice in the log on startup it says "Warning: JUMP LIST: Custom categories cannot be added while recent documents tracking is turned off", but I can't find where to turn it on).
Last edited by Spoondog; 05-18-2013 at 10:23 PM.
Upgraded to 3.13 ... I love how package viewer can be colored now, thank you.
Yes ofcourse if you want that i can make it
Highlighter color can be changed from Settings menu
Thanks mate...I will look into it. Did you submitted the crash report? Did it occured again?
You mean a search function that searches all the files? Recent files is only accessible by disabling "Use standard application menu" in Settings menu.
Thanks for the feedback mate.![]()
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
Yeah dude I love how I can press f5 like in visual studio and just run my game without ever having to open the editor.
I guess I might as well mention this, is there a way to disable the 32 bit compiler warning I get when trying to run a build.
It always pops up when I start up if I don't compile before running the game, even if the last time I used the program I always made sure to compile with 64 bit.
~NOX~
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
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