Tab Pages:
Imageshack
Startup Page (Can navigate to UDK Forums):
Imageshack
Tab Pages:
Imageshack
Startup Page (Can navigate to UDK Forums):
Imageshack
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
Wow, this is starting to look really awesome! And here I was thinking I'd never use anything but WOTGreal. Great job!
could you maybe post this todo list that you have so that if people ask for a feature they can first check to see if it is already on the list, or if it has been crossed off.
also can we get an approximate date of the next update that includes the features in the screenshots.
[IMG]Uploaded with ImageShack.us[/IMG]
I've used this for 3 times then after i download the unreal script wizard then installed it the text become like that stated above.
I uninstalled everything then install it again then "voila" (invisible)
My text seems invisible here in the editor. I have re installed this for 8 times to be exact. It's still invisible.
If Symptoms Persist,
Consult the Author.
Thanks for the Unreal x Editor.
Code:Team 2 of 39: Wolfdale
Well done. At the beginning I was a little concerned this project was going to be all form and no function - attractive, but impractical for a full-time programmer to use. However, I see you're addressing those issues now (no tabs = no sale). I'll wait a few revisions before trying it out. Incidentally you really should be calling it version 0.2, not 2.0 ... it took Epic a decade to get to 3.0![]()
We'll be spoilt for choice this year with the three new IDE's.
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
problem was fixed before finished writing.
alright here it is again
[/URL]
would still like to see that todo list so that people stop asking for features that are already going to be there. mainly because I don't like to ask a dev for a feature that they already planned on.
Last edited by gardian06; 02-21-2012 at 11:34 PM.
@gardian06: Hi gardian06...Your demonstration was cool. It might be useful for some future users. Can you edit the post and upload those pics. I would like to update my first post with yours![]()
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
Edit : Double Post
Sorry Masters![]()
Last edited by YTng_wolfdale; 02-21-2012 at 09:04 AM. Reason: Double post
Code:Team 2 of 39: Wolfdale
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
Thanks saiboat
No-Ribbon version:
Imageshack
Imageshack
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
Looking better and better! The addition of tabs and the removal of ribbons is making this look more and more like a good replacement for Notepad++. Is Text-match highlighting a possible future feature? And light-on-dark color schemes (as opposed to mere skins)?
Thanks Susramanian
EDIT: Ribbon UI is also there. User can run Non-Ribbon version by adding a commandline.
It was added in v1.4
This was the changelog:
v1.4:
--New Console window for Compile and Full Compile
--Improved Updater to show changelog
--Added command line preview of UDK Game Debug Otions
--Added Word highlighting
--Added "Word Highlight" color setting
--Added "Open UDK Folder"
--Removed "Changed line" color setting
--Some unwanted buttons were removed
You mean change the color of text, background white color etc?
Last edited by ryanjon2040; 02-24-2012 at 11:40 AM. Reason: Forgot to tell about commandline
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
That's right. With (hopefully) lots of fine-tuning possible in determining syntax coloring for different types of keywords, operators, etc.
For example, I'm using a modified version this Unrealscript user-defined language for Notepad++, whose colors I find very easy on the eyes.
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
I am currently switching between this and Alexes IDE, but with shear load time of needing even the VS2010 isolated shell is painful. probably when this version 2.0 is upped I will go to this. do you have right-click find reference/definition/declaration I usually use them to go to the class I am extending, and see what it has. also pane viewing (having multiple classes open side-by-side if your using an array of files to have tabs it would be an array of those arrays) much like VS2010 offers.
then I think on the exit command quarry the arrays to state what classes have been modified (which can just be a bool). Otherwise you could just have a button for save all open files, but then you might need something for if a file is closed.
I've been noticing that you have ctrl-Z for undo, but I try to do ctrl-Y for redo (going back to many steps usually). separately when you did your undo with respect to the tabs is there one global undo stack, or does each tab have its own stack?
Last edited by gardian06; 02-24-2012 at 02:32 PM.
Hi, may I ask how you receive the udk.exe log messages? (I see you're using this in the upcoming v2.0) I'd like my team to send over those logs so I can analyse them, the .log files under UDKGAME\Log only provide launch information...
from what I understand is that you bring up the log window by giving an argument on the console, and then you can redirect that to a file, or an program with a second argument what those arguments are I don't know, and Epic says that command line arguments are only needed to be known by license holders. we don't need to know all of them, but maybe if we were told the more general ones it would be nice.
If you are referring to output panel then this is how i did it. When "udk.com -make (Unreal X-Editor uses udk.com for compiling)" is executed the Output shown in the console window is redirected to a text file (You can see it in ConsoleOutput.txt located at where you installed Unreal X-Editor). Then the contents of that text file is displayed in the output panel.
Let me know if you need any more info![]()
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
Thanks, they will however not execute our game through your tool, so they will not have a file like consoleoutput.txt. I've tried redirecting the output in C# with the standard Methods in System.Diagnostics.Process but so far I was unable to receive any redirected data. Do you have a snippet or a sample of the method you used? (if you use C#)
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
Thanks for your help! It turns out UDK.exe didn't output any launch info while UDK.com does. The rest of the code looked very similar to what I had. Unfortunately UDK only sends launch and build info, the rest of the -log output is still only visible in the console of udk. The output ends with 'Init: XAudio2 using ...'
Does you editor support only build/launch logs or did you somehow get the full log data from udk as well? Thanks so far, Atleast I got SOME info from udk logs![]()
I tried using UDK.exe when compiling (udk.exe -make) but it does not show anything. It returns only a blank console window. I've read somewhere that Epic Games recommend using udk.com for compiling.
My editor reads compile output and log files from UDKGame\Logs folder.
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
UnrealScript IDE / UDK Script Debugger
http://uside.codeplex.com
Ok thanks for the help. As it turns out UDKGame\Logs does contain the info my team would need to send over, I can continously stream this info instead of grabbing it from the udk.exe.
Good luck with your tool mate, I hope it some day replaces Visual Studio for me!
I may have missed this, is there a plan to support intellisense like capability or a navigate-to option (set cursor over class/variable > F12 will navigate to its file or declaration) along with tab support those are the things I'm looking forward to the most.
Another suggestion is a quick searchbox in your script browser to easily find files by name, this is something I often need.
Keep up the good work![]()
intellisense, and autoComplete are features in the current build (V1.5),
find references to, goto declaration, and goto definition have been requested
tab support is in the upcomeing v2.0
isn't what you are referring to similar to right-click>goto definition, or are you referring to filtering the displayed files in the tree browser with a keyword. no knowledge of suggestion, or implementation if it is the latter
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
I use WIN XP SP3, .NET 3.5 SP1 and every time that I open software it gives me Unable to load dwmapi.dll .I tried to download it and put it to system32 folder (x editor too) but it didn't help me. I formatted windows yesterday but i got this problem on old Windows too.
btw: but editor works...
The search functionality for Package Tree Viewer is already in there but its hidden. The reason is no matter what i do it wont search properly.
Thank you for reporting nonder. "dwmapi.dll" is available on Vista and higher. On version 2.0 you can run the No-Ribbon version in Windows XP.
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
New Blog created for my UDK apps.
Click here or see first post
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
Text is kinda hard to read. I'm using Chrome, with default settings.
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
Add multiple files as tabs, and I'll abandon my in-progress code editor.
Follow me on my new twitter. <_<
http://twitter.com/#!/MichaelAllar
Things I've made/worked/working on with UDK/UE3 that I can publicly talk about:
Rekoil
Warm Gun
Jump or Die
StuffIt: Playroom
Allar's (Now outdated but soon to be updated) Complete Guide of UnrealScript
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