New Install. Same Problem.
With Admin too.
Windows 7 64-bit Home Edition.
![]()
New Install. Same Problem.
With Admin too.
Windows 7 64-bit Home Edition.
![]()
@Vipar: I've updated the editor. Now update it and go to settings menu and change text colors there and let me know if it worked.
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
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RyanJon2040
My opinion would be to improve including tabs each new class open as the other editors and compilers
![]()
Hi,
thanks for releasing this editor!
Keep going and it'll be the most used editor!
Downloading updates from the program does not work.
When I download the update, I get a zip file, in which there is an exe file.
I cannot pull the exe file out, and I can't extract it to a new folder. When I double-click the exe in the zip, the exe crashes immediately.
When I press the update button inside the application, it says "Update is ready to be downloaded!" but none of the buttons are highlighted, so I can't click them.
Even if I say no to get the update, the program downloads the update any way.
Please upload a new updated version of your program, since this update feature simply does not work for me at all.
I love this editor. I know you are in the process of fixing the background, but that is my only complaint (code a lot so white gives me a headache).
Vipar....Sorry for the inconvenience....But please know that the update is a simple ZIP file and you can use WinZip/7-Zip/WinRAR or even Defaut Windows Zip program to unzip it. Am not sure why you cant extract it from the zip file. Once unzipped you can simply replace the old exe with this new one. Double clicking the exe inside ZIP file will definitely crash it because it relies on some DLL files for startup.
Anyway i've sent you a PM containing the new EXE. Download and replace it with the old one.
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
Unreal X-Editor supports UTF-8? I do not think. It's too bad.
New version updated. Please see first post
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
Some things:
- Tree view is only a package tree and not a class tree so far. That is fine if you want to look up a class in your project-specific folder quickly, but for the understanding of code is also hierarchical tree necessary, like the one that you see in the Actor Class Browser.
- At the moment does the editor severely lock up when you compile scripts. It responds to nothing until the compilation is complete.
- The console window does not manage to stay on top of the editor window. It also has no maximize button, which is severely needed as long as we don't have a line wrap option for it.
- The compile ribbon is unnecessary. Instead should you give us a window with more compile options. Here the WOTgreal example: simply check the compile options that should be executed and they will be appended as parameter on the compiler.
- Also note the nice dotted lines between if-brackets in that WOTgreal example.
- Here some ideas for the syntax highlighting settings: http://i.imgur.com/GhvhM.png (Also note the "speed settings" templates. I want your editor to ship with a template that imitate the colors of Epic's old Unreal Development Environment, though I could probably figure them out on my own.
)
- You stated that it already had a debugger, so might we get some insight on how to use/start it?
- Once the class tree and parsing is implemented, the search functionality should be extended to search in all script files or specifically the parents and children of classes.
- And then an option to highlight the class of the currently active tab in class tree view (and expand parent classes until they show that class).
So far, so good.![]()
Last edited by Crusha K. Rool; 02-10-2012 at 01:48 PM.
Our Loop, which art in source code, hallowed be thy keyword.
Thy condition come, thy instruction be done, in RAM as it is in cache.
Increment us this day our daily counter,
and forgive us our typos, as we also have forgiven our compilers.
And lead us not to the nullpointer but deliver us from bugs.
For thine is the API, the GUI, and the CLI while(true).
Semicolon;Please don't send me questions about how to do something in the UDK via PM. That is better discussed in the forums and we only have limited PM storage.
This is amazing!
Still looking for intellisense and goto definition/declaration! Think you are going to do something like that?
Also is there a way to disable the highlight words thing? Or make it so it only hi lights it when you are selecting the whole word? (like notepad++)
The comment above is approved by the "this comment is golden" society. ☜(゚ヮ゚☜)
Thanks Crusha K.Rool
Do you know where can i find the complete list of compile options? Any links?
I have also fixed the console window lock up when compiling.
EDIT: forgot to show this...This is the UDK Game Debug options i was talking about..
Thanks Saucy...Autocomplete feature is already there. Goto definition/declaration will be added soon
To disable highlight words, Go to settings menu and change "Word Highlight" to Transparent (In Web Tab). That will disable word highlight.
Last edited by ryanjon2040; 02-11-2012 at 08:20 AM. Reason: Added a picture ;)
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
http://udn.epicgames.com/Three/Comma...e%20Commandlet
Including the description of each parameter as tooltip might be helpful.
With debugging options was I referring to breakpoints, watches and all that fancy stuff. Pausing the running game when a certain point in script is reached and being able to continue it step by step, function by function, statement by statement while looking at the values of each variable in memory.
http://udn.epicgames.com/Three/DebuggerInterface.html
Last edited by Crusha K. Rool; 02-11-2012 at 09:13 AM.
Our Loop, which art in source code, hallowed be thy keyword.
Thy condition come, thy instruction be done, in RAM as it is in cache.
Increment us this day our daily counter,
and forgive us our typos, as we also have forgiven our compilers.
And lead us not to the nullpointer but deliver us from bugs.
For thine is the API, the GUI, and the CLI while(true).
Semicolon;Please don't send me questions about how to do something in the UDK via PM. That is better discussed in the forums and we only have limited PM storage.
I saw this over on the Polycount forums. Sounds really useful and intuitive, especially to those who aint that fluent with programming yet. If I ever decide to try and pick up the Uscript towel again, I'll be sure to use your program!
I remember programs like Notepad++ were an absolute nightmare (I couldn't even get it to recognise Uscript), I found the bogstandard Notepad much better, even though it left you fumbling in the dark, and I didn't have the patience for shareware programs like WOTgreal, with its annoying "wait an increasing amount of time every time you load me up" routine.
I'll watch this space!
There is no religion except that of Music. There is no god, except that of your own will to create music.
-Ancient Texts of Truth
Last edited by ryanjon2040; 02-11-2012 at 10:53 AM.
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
Maybe you can get some help from someone else here. Maybe even from Alexander77, who implemented that in his own IDE.
Our Loop, which art in source code, hallowed be thy keyword.
Thy condition come, thy instruction be done, in RAM as it is in cache.
Increment us this day our daily counter,
and forgive us our typos, as we also have forgiven our compilers.
And lead us not to the nullpointer but deliver us from bugs.
For thine is the API, the GUI, and the CLI while(true).
Semicolon;Please don't send me questions about how to do something in the UDK via PM. That is better discussed in the forums and we only have limited PM storage.
(1) Really? I honestly don't see it. When I type say.. Pawn.<I don't get any suggestions right here> well I mean I get something like Equals() but thats useless to me. (also assume I have a variable named Pawn for Pawn) or when I'm typing in a variable I'm not getting suggestions. It seems that whereever I type a "." I just get those 4 functions suggested.. even in comments (example below.)
Intellisense parses the code so that it can give you accurate suggestions. (I think) Something like this:
As you'd type in letters it would filter it.
(2) Ahh I can't believe I didn't see that my bad. I would still like to see the notepad++ style for doing that still :P
Keep up the good work on this editor :]
The comment above is approved by the "this comment is golden" society. ☜(゚ヮ゚☜)
Uhm, I don't know if this is the same thing I'm talking about.
Am I able to set breakpoints in code and debug directly from the editor?
Edit: Sorry I saw your post only now.
Well, that is the sole advantage for me on using an IDE over text editors, so I guess I will stick to nfringe for a while :2
Last edited by Saishy; 02-12-2012 at 02:43 AM.
Lead Programmer
It's the Only NEET Thing to Do
Programming for non-fiction.
I'm the function of my code. Conditions are my body and calls are my blood. I have input over a thousand lines. Unknown of bugs, nor known to work. Have withstand coffee to create many programs. Yet, those hands will never code anything again. So, as I pray, Unlimited Code Works.
How do you enable autocomplete?
Amazing work, but I have a problem: I configured the editor to start with my cystom map: WarArmMap and my custom game: WarArm.MyGame, but when I click on UDK Game it says UDK stopped working...
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
Download version continues as the 1.2 link dropbox
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
hello
program is very good. one question: where is the text (can make black background)?
thanks
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
Great software. I have only one improvement suggestion:
- Include tabs support (like in web browser).
- User configurable buttons (open some folder, run exe...)
Last edited by nonder; 02-17-2012 at 06:31 PM.
Thanks noder! I am working on the tab support and some other cool features. I will post some screenshots soon. Can you explain those configurable buttons? Which folder where you referring and which exe files?
Confusion....I just noted that if using "Office 2010 Black" skin the text disappears. If you are using that skin please change to any other skin.
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
I have been playing with this a little, and like most of what I am seeing. maybe in the tree view being able to see the members of the class for quick reference (have a + that when opened shows methods, and public vars)
also this might just be my style but I see tabbing support for inside of braces, but could this be extended to inside parameter lists as well. sometimes I like the ability to have
function func(param1 val1,
````param2 val2,
````param3 val3
````...
{ // but without the ticks
or for the function calls so I can put a line break, and not have to scroll forever for a method call.
then this kind of comes from experience with VS2010 but the ability to have multiple files open and switch between them without having to switch back, and forth saving each time. (though this might require a "save all" feature)
sorry for creeping your scope.
Last edited by gardian06; 02-18-2012 at 01:07 AM.
I got it to open once. Now I can't see the window for it now.
Someone may have mentioned this earlier, but the current exit prompt is somewhat confusing as it doesn't work as other - similar editors where the question is "do you want to save your progress?" to do so you have to of course press 'Yes' However with your tool if you press 'Yes' this means you exit w/o saving. I hope you know what I mean.
You mean you cant see the editor itself. Which version are you using? If you are using windows Vista/7 then uninstall and run the setup again with Admin rights (right click and select "Run As Administrator"). Then run the editor with admin rights.
Yes i understand. I will change it in update 2.0. Currently am working on version 2.0 which brings more features. I will post the development screenshots soon.
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
This is awesome but it would be really cool if there was an option for all shortcuts in the settings.
In my case udk.exe is not called udk.exe so i can not run the game nor compiler from the tool.
Plastic Piranha
RikocheT
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
Yes Scarfman. Its a really weird bug.
By the way here are some development screenshots of version 2.0
Dock Panels are available:
Imageshack
Detail Log Panel Docked to Left Side (NOTE: Compile Output will now show on Output Panel):
Imageshack
Again i rearranged the docks:
ImageShack
Dock Autohide:
ImageShack
I will continue posting new screenshots![]()
[Tutorial] Change Player Skeletal Mesh via Kismet in-game
[Tutorial] Create Standalone Game Launcher for your UDK Game
[Tutorial] Weapon Magazine (Clip) Reload
[Tutorial] Scaleform Door Lock UI (Inspired from Dead Space)
[Tutorial] Scaleform Ammo Display on Weapon
[Tutorial] Save/Load your game in End-Users My Documents Folder (DLLBind)
[Tip] Renaming UDK Game Window Title
Unreal X-Editor
Unreal X-Editor on Wikipedia
Unreal X-Editor on Facebook
My Tutorials
Your Friendly Neighborhood
RyanJon2040
Just saying I would happily pay for a version that included real time debugging with breakpoints etc :V
Lead Programmer
It's the Only NEET Thing to Do
Programming for non-fiction.
I'm the function of my code. Conditions are my body and calls are my blood. I have input over a thousand lines. Unknown of bugs, nor known to work. Have withstand coffee to create many programs. Yet, those hands will never code anything again. So, as I pray, Unlimited Code Works.
Looks good. I'll keep an eye out for this, currently it's not quite good enough to replace my current tool(s)
This is nice dude but tbh tab functionality should be on top of your list.
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