Results 1 to 32 of 32

Thread: Project: Hydra

  1. #1
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default Project: Hydra

    Project: Hydra is what I am calling my current WIP because I haven't officially titled it yet. One game-play aspect is that the player's health and stamina will recharge slowly on their own. Stamina is expended during sprinting and melee combat. The player's limbs can be shot off and stamina can be used to regenerate health and missing limbs. If an arm is shot off the player will hold the weapon in the other hand and attempt to use it one handed with decreased accuracy and no ability to reload. A missing leg forces the player to crawl...you get the idea. My character is made of layers of meshes and uses opacity to show the limbs being blown off or regenerated. Basically there is an outer layer, a muscle layer, a bone layer, and an organ layer.

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Let me know what you think.
    Last edited by skwisdemon666; 07-08-2012 at 12:02 AM.
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  2. #2
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default

    More texturing work. Custom pawn is working in UDK. Today I integrated the foot placement code from this page http://udn.epicgames.com/Three/Using...ntrollers.html. If you use that code make sure you remember to set TranslationZOffset in your default properties. This is how much the origin of your mesh is adjusted after import (so that the origin is in the center, not by the feet). It took me a while to figure this out. I added a line that resets the mesh translation to zero if neither foot touches anything. Strangely it messed with my camera some.

    Code:
    simulated event Vector GetPawnViewLocation()
    {
    local vector NewView;
    
        Mesh.GetSocketWorldLocationAndRotation(EyeSocket, NewView);
    	
    	viewLoc=NewView-Mesh.translation;
    
    
        return viewLoc;
    }
    If you use true first person like me you need to tell it to adjust when the mesh offsets even though in theory you shouldn't need to... Took me a while to figure it out...

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    So basically the hilt docks into the left side of the chest. When drawn the blade materializes from the hilt like a T-1000 terminator. Its default form is a combat knife but you can equip different modifiers that can make it have a different form when drawn.
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  3. #3
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default

    Still working on some bugs with the mesh offset, started coding inventory manager and items from scratch, extending from actor class. Started work on the HUD.
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  4. #4
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default

    Working on some more inventory code, its hard working straight from the actor class but the result will end up much better. Finished modelling the Auto-Pistol, one of the games sidearm weapons. Had a strange issue with camera controls being inverted when switching from 1st and 3rd person view modes but it is fixed now. Melee weapons will force 3rd person and firearms will force 1st.
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Started work on some of the melee animations. Worked on another character skin, #1 Maximillion Kills. You can see the fiber texture better in this skin because it is tinted red.
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    The hexagon components of the armor glow when ever stamina is being expended; from sprinting, regenerating, or creating a barrier. Maintaining a barrier consumes stamina and hits taken to the barrier drain stamina even more quickly. You cannot move while using a barrier and if your stamina hits 0 you collapse and loose consciousness for a few moments. So basically, you could try using the barrier to block a tank shell or sniper bullets, but you would leave your self pinned in the open and risk being incapacitated; the barrier also doesn't raise instantly.
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Finished roughing out the HUD's borders. In the top section will be the health and stamina bars. Bottom left will have the weapon select and damage indicator. Bottom right will have ammunition count.
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Basically the outer layer aside from the cast metal and overlapping hexagon tiles is a muscle-like material with a few places where a ligament-cartilage type of tissue has grown through; throat, elbow, knees.
    Last edited by skwisdemon666; 02-07-2012 at 04:51 AM.
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  5. #5
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default

    Razor Hydras came in yesterday evening and my dll bind input script is officially working. I have now achieved the ability to move my character using the left joystick! More updates to come.

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  6. #6
    MSgt. Shooter Person
    Join Date
    Sep 2011
    Location
    USA
    Posts
    55

    Default

    Very awesome! Keep them updates coming!
    |Mitchell S Lucas
    |Voice Acting • Sound Design • Sound Implementation • Composing

    My Portfolio Site

  7. #7
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default

    Thanks, Ill put out a tutorial on how to dll bind to the Hydras when I get it fully working. Getting aim to work off of the rotation of the right controller is proving to be a little difficult at the moment.
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  8. #8
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default

    Gtx 560 came in so now I have all the cool DX11 features at my disposal. My conclusion about programming an inventory system is that its hard. That is what I have been spending most of my time on and I still don't have it up and running yet. No inventory=no weapons so it will still be a while before I can put up a gameplay vid.
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  9. #9
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default

    Pointer controls are working now. Inventory system is starting to get operational. I can now switch between weapons; I just need to program the weapons to do weaponish things (shooting and reloading, etc.).

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Last edited by skwisdemon666; 03-04-2012 at 09:48 PM.
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  10. #10
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default

    Well, YouTube is being embarrassingly slow.



    When it finishes uploading..

    Since I started uploading that video I have added a working compass to the HUD as well as some other widgets.

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Last edited by skwisdemon666; 03-06-2012 at 08:40 PM.
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  11. #11
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default



    I think I need to set the items' light environment's to the characters' while they are being carried rather than their own.

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Yup, that worked.

    I am pretty pleased with the progress I have made in the last few days. Next up is working on melee combat and creating more weapons.
    Last edited by skwisdemon666; 03-06-2012 at 09:53 PM.
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  12. #12
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default

    Just finished modeling an Everian soldier.

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Next up, UVs, Textures, and Rigging
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  13. #13
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Everian Soldier with commander helmet and cape. Gonna go back to expanding arsenal and player abilities for a while.

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Grunt helmet with cape. I know you can't seen anything since the render background is black...
    Last edited by skwisdemon666; 04-10-2012 at 12:31 AM.
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  14. #14
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default



    New video up, I have been working on melee controls and fine tuning the inventory system. There are some new widgets on the hud but I haven't added functionality to most of them yet. I need to make it scale correctly with screen size too...
    Last edited by skwisdemon666; 04-13-2012 at 02:43 PM.
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  15. #15
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default

    Update: I have fixed the problem with apply roll to the rotation of the hand, it now mirrors the movement of your own hand perfectly. Some weapons are under construction. I have begun doing serious material work on the main character, as well as adding different skins for the Everian soldiers.

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  16. #16
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    In case anyone is curious on the material setup :P
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Here you can see the different material effects for being burned, frozen, and having limbs torn off. Each is controlled by a scalar parameter in the code (6 total). The burn material still needs some work but the ice one looks really cool in motion. So now I just need to apply the same limb effects to the materials for the muscle and bone layers, then link it up to the code and it will look pretty awesome. Let me know what you think.
    Last edited by skwisdemon666; 04-29-2012 at 01:51 AM.
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  17. #17
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Pretty cool huh?

    How come I never gets no comments?
    Last edited by skwisdemon666; 05-01-2012 at 04:16 AM.
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  18. #18
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default



    Started work on the AI and improving the melee system. (There are now 12 directions for the slashes instead of four. There is also the forward thrust move.)
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  19. #19
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default



    Added ADS and Zoom functionality to the weapons. I've been putting off making the HUD scale correctly so that seems like a task for today. You will notice items picked up, like clips, no longer remain visible after pickup. In FPS mode clicking he right stick zooms and pushing it forward/backward lets you adjust zoom.

    EDIT: Hud scales correctly now, wasn't hard to implement.
    Last edited by skwisdemon666; 05-11-2012 at 10:59 PM.
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  20. #20
    MSgt. Shooter Person
    Join Date
    Feb 2012
    Posts
    265

    Default

    This is a great project, hoping to see more updates!

  21. #21
    Skaarj
    Join Date
    May 2012
    Location
    San Francisco
    Posts
    18

    Default

    Cool project, loved the material set up keep it up

  22. #22
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default

    Hey, I got some comments since last time I checked. I appreciate it.
    Since I had to turn some of the setting ridiculously high and low to keep the thing from collapsing and I haven't made any heavy weapons, I just tried to drive on it / through it with a UT Scorpion for testing purposes.




    That is an experiment with the D3D11 tessellation.

    Quote Originally Posted by DanBrigido View Post
    Cool project, loved the material set up keep it up
    Thank you, I think the camo skins for the Everian turned out nice. The Hydra materials are one uber-material so complex I'm surprised my computer doesn't explode every time I make changes to it.
    Last edited by skwisdemon666; 05-30-2012 at 05:10 AM.
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  23. #23
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default



    Improvements on the AI and another weapon is almost finished. I've also played with the FOV some.
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  24. #24
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    didn't even try to use fraps while using the drone :P
    Last edited by skwisdemon666; 05-28-2012 at 08:10 PM.
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  25. #25
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default



    I've been doing a lot of AI work, with a couple of bugs still. They can now switch smoothly between using melee and ranged weapons. They have and adjustable accuracy factor, so they are not super-deadly insta-killers. And at the end I show the camera drone functionality.
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  26. #26

    Default

    Really cool stuff, keep it up

  27. #27
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default

    Here is a sneak preview of the great remodel of doom. (I'm remodelling my hydra soldier's outer mesh.)
    This is an old leg on the left and new on the right.

    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  28. #28
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Finished modelling, just started texturing.
    Last edited by skwisdemon666; 07-02-2012 at 11:38 PM.
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  29. #29
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    Almost done with the diffuse texture...
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  30. #30
    Iron Guard
    Join Date
    Jan 2009
    Location
    Etats-Unis
    Posts
    760
    Gamer IDs

    Gamertag: The Clown 117

    Default

    This looks fantastic, I'm not totally sold on the opaque HUD though.

  31. #31
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default

    Yeah, I haven't updated the HUD for a while because I deleted the flash file by accident. I'll start a new one from scratch soon.
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid

  32. #32
    Iron Guard
    Join Date
    Jun 2008
    Posts
    818
    Gamer IDs

    Gamertag: Black Fang666

    Default

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    The new model and textures have been swapped in. I think I am very satisfied with this version... for now... Started on a new HUD.
    Want to collaborate? Want to chat UDK? Message me on Skype, Craig Delancy. Check out my UDK Youtube channel: http://www.youtube.com/user/xblBlack...ew=0&flow=grid


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.