Better Nate than lever, here is the INI comparison between the November and January build:
DefaultEngine.ini
Code:
Added:
[OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
[…]
bUseVAC=true
bRelaunchInSteam=false
RelaunchAppId=0
GameDir=unrealtest
GameVersion=1.0.0.0
Region=255
CurrentNotificationPosition=8
ResetStats=0
bFilterEngineBuild=false
VOIPVolumeMultiplier=4.0
[OnlineSubsystemSteamworks.OnlineGameInterfaceSteamworks]
+FilterKeyToSteamKeyMap=(KeyId=1,KeyType=OGSET_LocalizedSetting,RawKey="",SteamKey="map")
+FilterKeyToSteamKeyMap=(KeyId=14,KeyType=OGSET_LocalizedSetting,RawKey="",SteamKey="dedicated",IgnoreValue="0")
+FilterKeyToSteamKeyMap=(KeyId=12,KeyType=OGSET_LocalizedSetting,RawKey="",SteamKey="full",bReverseFilter=true,IgnoreValue="0")
+FilterKeyToSteamKeyMap=(KeyId=13,KeyType=OGSET_LocalizedSetting,RawKey="",SteamKey="empty",bReverseFilter=true,IgnoreValue="0")
+FilterKeyToSteamKeyMap=(KeyType=OGSET_ObjectProperty,RawKey="bAntiCheatProtected",SteamKey="secure",IgnoreValue="0")
Removed:
[Engine.GameViewportClient]
bUseHardwareCursorWhenWindowed=FALSE
MobileEngine.ini
Code:
Changed:
[Engine.StartupPackages]
[…]
Package=UDKFonts // Used to be "-Package=UDKFonts", maybe a typo?
Removed:
[Engine.PackagesToForceCookPerMap]
!Map=UDKFrontEndMap
!Package=UDKFrontend
!Package=UI_FrontEnd_Art
// General change: DebugCameraInput is now part of the GameFramework package and not the Engine package.
DefaultEngineUDK.ini
Code:
Added:
[OnlineSubsystemSteamworks.OnlineSubsystemSteamworks]
[…]
bRelaunchInSteam=false
RelaunchAppId=0
ProductName=unrealdk
bFilterEngineBuild=false
VOIPVolumeMultiplier=1.0
[CoreAudio.CoreAudioDevice]
ChirpInSoundNodeWaveName=A_Interface.RadioChirps.Radio_ChirpIn01
ChirpOutSoundNodeWaveName=A_Interface.RadioChirps.Radio_ChirpOut01
DefaultInput.ini
Code:
Added:
[Engine.PlayerInput]
[…]
.Bindings=(Name="GBA_LookUp",Command="Axis aLookup Speed=-.1 AbsoluteAxis=100")
.Bindings=(Name="GBA_LookDown",Command="Axis aLookup Speed=+.1 AbsoluteAxis=100")
DefaultUI.ini
Code:
Changed:
[UTGame.GFxUDKFrontEnd_FilterDialog]
+ListOptions=(OptionName="Mode",OptionLabel="GAME MODE",OptionData=("Deathmatch","Team Deathmatch", "Capture the Flag", "All Gametypes", "Unlisted Gametypes")) // All Gametypes and Unlisted Gametypes are new
UDKEditor.ini
Code:
Added:
[UnrealEd.ContentBrowser]
[…]
bAllowMaterialCompileForOtherPlatforms=False
UDKEditorUserSettings.ini
Code:
Changed:
[UnrealEd.EditorUserSettings]
[…]
bAutoSaveContent=True // Was False before.
Removed:
[Directories2]
[…]
FBXAnim=
MeshImportExport=
UDKEngine.ini
Code:
Added:
[Engine.ScriptPackages]
[…]
NetNativePackages=WinDrv
[Core.System]
[…]
Suppress=DevHttpRequest
[OnlineSubsystemSteamworks.IpNetDriverSteamworks]
NetConnectionClassName=OnlineSubsystemSteamworks.IpNetConnectionSteamworks
[UnrealEd.EditorEngine]
[…]
EditorOnlyContentPackages=EditorShellMaterials
EditorOnlyContentPackages=MobileEngineMaterials
EditPackages=WinDrv
[SystemSettings]
MobileColorGrading=False
[SystemSettingsFlash]
BasedOn=SystemSettingsMobileTextureBias
DirectionalLightmaps=True
MotionBlur=FALSE
MotionBlurPause=FALSE
DepthOfField=TRUE
AmbientOcclusion=FALSE
Bloom=TRUE
Distortion=FALSE
FilteredDistortion=FALSE
bAllowLightShafts=TRUE
MobileHeightFog=True
MobileModShadows=True
DynamicShadows=True
TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=aniso,MipFilter=point)
[IpDrv.HttpFactory]
HttpRequestClassName=WinDrv.HttpRequestWindows
// The already mentioned Steam stuff.
Changed:
[SystemSettingsIPad2]
[…]
AllowSecondaryDisplays=False // Used to be True
[MobileSupport]
[…]
bShouldFlattenMaterials=True // Used to be False
UDKGame.ini
Code:
Added:
[Engine.AccessControl]
[…]
bAuthenticateClients=True
bAuthenticateServer=True
bAuthenticateListenHost=True
MaxAuthRetryCount=3
AuthRetryDelay=5
[GameFramework.GameCheatManager]
DebugCameraControllerClassName=GameFramework.DebugCameraController
[GameFramework.FrameworkGame]
RequiredMobileInputConfigs=(GroupName="DebugGroup",RequireZoneNames=("DebugStickMoveZone","DebugStickLookZone","DebugLookZone"))
[DebugLookZone MobileInputZone]
InputKey=MouseY
HorizontalInputKey=MouseX
TapInputKey=MOBILE_Fire
Type=ZoneType_Trackball
bRelativeSizeX=true
bRelativeSizeY=true
X=0
Y=0
SizeX=1.0
SizeY=1.0
VertMultiplier=-0.0007
HorizMultiplier=0.001
Acceleration=12.0
Smoothing=1.0
EscapeVelocityStrength=0.85
bIsInvisible=1
TapDistanceConstraint=32
[DebugStickMoveZone MobileInputZone]
InputKey=MOBILE_AForward
HorizontalInputKey=MOBILE_AStrafe
Type=ZoneType_Joystick
bRelativeX=true
bRelativeY=true
bRelativeSizeX=true
bRelativeSizeY=true
X=0.05
Y=-0.4
SizeX=0.1965
SizeY=1.0
bSizeYFromSizeX=true
VertMultiplier=-1.0
HorizMultiplier=1.0
bScalePawnMovement=true
RenderColor=(R=255,G=255,B=255,A=255)
InactiveAlpha=0.25
bUseGentleTransitions=true
ResetCenterAfterInactivityTime=3.0
ActivateTime=0.6
DeactivateTime=0.2
TapDistanceConstraint=5
[DebugStickLookZone MobileInputZone]
InputKey=MOBILE_ALookUp
HorizontalInputKey=MOBILE_ATurn
Type=ZoneType_Joystick
bRelativeX=true
bRelativeY=true
bRelativeSizeX=true
bRelativeSizeY=true
VertMultiplier=-0.5
HorizMultiplier=0.35
X=-0.2465
Y=-0.4
SizeX=0.1965
SizeY=1.0
bSizeYFromSizeX=true
RenderColor=(R=255,G=255,B=255,A=255)
InactiveAlpha=0.25
bUseGentleTransitions=true
ResetCenterAfterInactivityTime=3.0
ActivateTime=0.6
DeactivateTime=0.2
TapDistanceConstraint=5
UDKInput.ini
Code:
[Engine.PlayerInput]
[…]
Bindings=(Name="WiiU_PointerX",Command="Axis aWiiUPointerX Speed=1.0")
Bindings=(Name="WiiU_PointerY",Command="Axis aWiiUPointerY Speed=1.0")
Bindings=(Name="GBA_LookUp",Command="Axis aLookup Speed=-.1 AbsoluteAxis=100")
Bindings=(Name="GBA_LookDown",Command="Axis aLookup Speed=+.1 AbsoluteAxis=100")
[UnrealEd.EditorViewportInput]
[…]
Bindings=(Command="CAMERA ALIGN NEXT",Name=Add)
Bindings=(Command="CAMERA ALIGN NEXT",Name=Equals,Shift=True)
Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Subtract)
Bindings=(Command="CAMERA ALIGN PREVIOUS",Name=Underscore,Shift=True)
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