As in topic. I created my class, placeable. can be volume or trigger no matter. Inside i have var, lets call it var int gate_number.
Is it possible when i put this class in editor to my map to set that value there? to this certain "gate" ? I want each gate to start with different value. Creating subclass for each will be stupid. But i don't know how to set this value in uscript depends on map open and quantity of gates and place where it stands as this will change in all levels i'm creating.
Is there way to add properties to F4 menu of my class in editor?
Or maybe someone can point me into good direction.
Also i would like to learn how to check on which platform-level my character is atm? In normal platform-style game, when jump up and down i want my game to track this. i was thinking to add triggervalues with platform-number setup on each edge. Or maybe will be better if i will just check position of character on axis and then depends on range of values i will set platform_level_number.
Thanks for any help and advice![]()



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