Hello everyone...
I imported a character from 3dsmax to UDK with Epic's skeleton names. The character i have in 3dsmax was pre-rigged, so i used bone names from Epic's skeleton (b_Head, b_Neck etc) and i imported the character in UDK. In AnimSet Editor all animations play perfectly fine. However when in-game, the characters hands are not moving. Can someone shed some light on whats going wrong. Here are some pictures.
In AnimSet Editor:
In Game:
Any idea why![]()







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