I just created an animated mesh in Autodesk Maya and was able to import it into UDK. However I've noticed it was much slower in UDK than Maya.
I animated the mesh at 30fps in Maya using a total of 240 frames. This means the animation lasts 8 seconds.
When imported to UDK, it cuts it down to 24fps. I know this because the animSet shows the length of the animation to be 10 seconds (240 frames divided by 24fps equals 10 seconds).
I had assumed UDK would run skeletal mesh animations at 30fps, does it not? Is there a way to change it to 30fps?



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