in the static mesh editor there is a tick box for Can Become Dynamic.
when you shoot a mesh like this it decomes dynamic and has physics.
what actually happens when it gets hit by a projectile to make it dynamic?
where are the relevant bits of code?
i basically want an actor with a static mesh component (already have this done) to be dynamic when i want it to, what function(s) do i need to call?
thanks to anyone who can shed any light on this subject