Thanks in advance for helping me.
right now i am creating a game using unreal script. in that game i need the tilt value of the player device. i studied the game document that we can get this value by using the MobilePlayerInput properties like MobileYaw, MobilePitch etc.
but the value is returning as 0.0 always even my device is rotated.
i check this with the kismet by using the mobile motion access and made it to print using logs i am getting value from my device in kismet.
i dont know why i am not getting tile value in the unreal script. i have properly initialize the mobileplayerinput in my code.
i uses UDK 12-2011 version.