Page 2 of 2 FirstFirst 12
Results 41 to 53 of 53
  1. #41

    Default

    humm quick question, does it pick up from all uscripts that extend certain classes or is it more of a preset copy and paste thing?

    if it picks up from classes, im pretty sure we could help by providing some base classes such as an extended UTWeapon with a reload system and such
    Released Games:
    -Fridge Raider
    -Laser Vault

    Upcoming Titles:
    -Raid
    -Epar

    Demo Reel 2011 (WIP):
    -Demo 2011 (WIP)

  2. #42
    Iron Guard
    Join Date
    Nov 2011
    Location
    Somewhere on Earth.
    Posts
    659

    Default

    Quote Originally Posted by Acecutter69 View Post
    humm quick question, does it pick up from all uscripts that extend certain classes or is it more of a preset copy and paste thing?

    if it picks up from classes, im pretty sure we could help by providing some base classes such as an extended UTWeapon with a reload system and such
    It picks up from classes. A user from here gave a Base Class which extends UTWeapon and i implemented it

    Quote Originally Posted by Pampers View Post
    Cool stuff!
    Putting in a request for melee weapons
    Sure thing Pampers. if i receive any script for Melee Weapon i will definitely implement it

  3. #43
    MSgt. Shooter Person
    Join Date
    Jun 2011
    Posts
    373

    Default

    Just curiouse, what langiage is the program coded in?

  4. #44
    Iron Guard
    Join Date
    Nov 2009
    Posts
    562

    Default

    Quote Originally Posted by ryanjon2040 View Post
    Thanks Snufkin...Dont forget to share your feedback
    It's working great. Speeds things up nicely thanks.

  5. #45

  6. #46

  7. #47
    Banned
    Join Date
    Jul 2011
    Posts
    17

    Default Errors I get



    Is there a way to fix this ?

    These are the errors I get after I install (correctly)

  8. #48

  9. #49
    Banned
    Join Date
    Jul 2011
    Posts
    17

    Default

    Quote Originally Posted by ryanjon2040 View Post
    :/ There is no name for your file
    How do I install it correctly with *a name* so I wont get those errors. Please help me : (

  10. #50

  11. #51
    MSgt. Shooter Person
    Join Date
    May 2012
    Posts
    113

    Default

    pardon me but i don't understand the flashlight feature explain more perhaps? I binded it and it plays animation but how do i set the light etc?

  12. #52

    Default

    Quote Originally Posted by ryanjon2040 View Post
    Special Thanks to William Gaul.

    Description:
    Unreal Script Wizard is a free program made by me to make Unreal Scripting easier with the help of a wizard. At the moment it
    only supports basic weapon creation. I developed it with beginners in mind, who want to implement their custom weapons in UDK.
    All you have to do is copy/paste the names of Weapon Skeletal mesh, Particle System, SoundCue, Ammo mesh etc from UDK Content
    Browser to the appropriate fields in Unreal Script Wizard and press finish. Rest is done by Unreal Script Wizard.

    Please watch this How-To-Use (OLD) video:

    Using Crucible Weapon Pack by Runestorm.


    FAQ:

    How can i download this?

    Unreal Script Wizard is only available with Unreal X-Editor

    How can i help you?
    You can click on "Donate" button and Make a Donation if you wish to help

    Is this Free?
    110% Free ...You can freely use it for commercial or non-commercial use.

    Will you update this in future?
    Yes...I am planning to include more functions and i might also add Character Wizard and Custom Game Info Wizard.

    Will you include my codes if i sent them to you?
    Of course i will...We are all here to help each other
    But instead of sending code snippets please send fully working code.


    Changelog:
    • --Start UDK Frontend is now available
    • --New Console window when compiling scripts
    • --New startup warning message if running from wrong directory
    • --Weapons will no longer wobble around Weapon Pickup Factory
    • --Added ShotGun settings
    • --Added Ironsight support
    • --Added Flashlight support
    • --Added Left Hand support
    • --Added Always On Top setting
    • --Fixed Check For Update issues


    Download: Available with Unreal X-Editor

    FLASHLIGHT NOTE: You MUST add this Binding in UDKInput.ini to toggle Flashlight. ".Bindings=(Name="L",Command="ToggleFlashlight")"

    Please post your bugs/suggestions/feedback here
    Hey can i use this for my mya charecter models and Vehicles i am just 14 year old so if find this question foolish i am sorry

  13. #53
    Iron Guard
    Join Date
    Nov 2011
    Location
    Somewhere on Earth.
    Posts
    659

    Default

    Quote Originally Posted by 1velocity View Post
    Hey can i use this for my mya charecter models and Vehicles i am just 14 year old so if find this question foolish i am sorry
    Hi there. Sorry....Currently UnrealScript Wizard supports only Weapon scripts. Character support will be added soon. However i have no plans for vehicles sooner. But no worries...This community is always here to help.

    EDIT: If you have anymore questions regarding UnrealScript Wizard please post here.


 
Page 2 of 2 FirstFirst 12

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Copyright ©2009-2011 Epic Games, Inc. All Rights Reserved.
Digital Point modules: Sphinx-based search vBulletin skin by CompletevB.com.