*I'm tired of epic continuing to buff the rifles based on statistics of kill and deaths with one of the starting weapons out but i dont think that cuts it because it doesnt show what gun got the down to that would so a better overall stat on what gun is being used more/less which in turn would show a different story with what need buff/nerfs.
*now you may be asking why will there are times "a lot of times" people will down someone with a lancer or whatever and finish the kill with the gnasher i do it almost ever time down someone with whatever gun I had out ill finish with my gnasher.
*so with that said the stats based on kills with a weapon and deaths with a weapon out isn't cutting it to make this game better because those stats just dont add up unless you add the what weapon caused the down and/or what weapon did more damage before the kill "which would probably be to much work but whatever".
*now do i want a gnasher/saw-off happy game no but do i want a even balance where certain gun are better for certain situations like for example lancer for long/mid, retro mid/close <--"but not blindfiring but hard aiming" hammer long/mid my well balanced rifles would be strongest to weakest Hammerburst, Retro, Lancer and stopping power from most to least Lancer, retro "but to have about as much as the hammerburst has", then hammerburst "but little to no stopping power at all".
*for the shotties, the Gnasher i would make it stronger ""but only a pinch stronger" but i would shorten the range and make the bullet spread wider. for the saw-off all i would do is shrink the spread because getting gibbed while pretty much behind someone is ridiculous.
*just my thoughts tell me what you think thanks for the read