The Concept
A new sport has taken the World by storm. With a history that diverted from ours thousands of years ago, the superpowers of today are radically different. Sioux Indians hold North America, Vikings rule much of Europe and Russia, The Japanese have taken much of Asia and the Egyptians hold Africa... and for the benefit of the crowd they’re all killing each other. Huge stadiums holding hundreds of thousands of screaming fans encircle small combat arenas, where soldiers fight and die... and if you can’t hear the roar of the crowd, you’re already dead.
Media
See our final Sioux Sculpt and Sioux Theme (music in the video below), don't forget to watch at 1080p!
Music: Check out our Viking, Egyptian and Sioux themes here!
Weapon Modelling:
Take a look at our first completed weapon. The Lightforce by Synapse Weaponry. Beautiful modelling and texturing by Benjamin Leary.
Concepts:
Environment Art:
Here is one of our completed scenes, "Grapes Winery"
Take a look at this WIP scene of an environment building, "Fishawy's Cafe"
For more, visit our MODDB Page.
The Features
iCL is a Multiplayer First-Person Shooter in UDK, taking all the favourable elements from the current influx of FPS games, and combining them. There are 3 Classes: The Vikings (Heavy), The Sioux (Sniper) and The Egyptians (Assault/Medic). At the start of the game, you pick a character, and the second you start playing, you begin gaining experience and leveling up. As your character progresses, you can pick stat upgrades and new character specific weapon and perk unlocks become available for purchase. That's where the Sponsor System comes in. The more you play the game, sponsor's approach you, offering different amounts of money for different tasks in game - it could be something as simple as getting a kill for 100 Credits, to something as awesome as getting a double head-shot for 10,000 Credits! Only being able to have one sponsor active at one time means that you get to tailor your means of income based on your play-style.
The Team
We are pleased to announce that we have signed a contract with the illustrious and highly experienced company Digital Confectioners to fill our programming role.
Name: Rowan Moss
Role: Project Lead, Director
Experience: Degree in Computer Games Design (BSc)
Portfolio: www.rowanmoss.co.uk
Name: Digital Confectioners (James Tan, Sam Evans and Neil Reynolds)
Role: Programming
Experience: Epic Games (Documentation), Teotl Studios (The Ball), The Haunted: Hells Reach, Toxic Games (Q.U.B.E), Uppercut Games (Epoch)
Name: Emma Woollard
Role: Character Artist (Concept + 3D)
Experience: Degree in Computer Games Concept Art
Portfolio: www.ema-woollard.blogspot.com/
Name: Andrion Becker
Role: Animator
Portfolio: http://www.smootharcs.com/
Name: Benjamin Leary
Role: Weapon Artist
Portfolio: http://www.polygoblin.net/
Name: Matt Barton
Role: Environment Concept Artist
Experience: Degree in Computer Games Concept Art
Portfolio: http://www.digitalspherevfx.com/matte-paintings.html
Name: Ibrahim Wahab
Role: Environment Artist
Portfolio: http://www.ibrahimwahab.com/
Name: Samir Pookhan
Role: Environment Artist
Portfolio: http://samirpookhan.carbonmade.com/
Name: Jon Bjork
Role: Composer
Experience: Professional Composer
Portfolio: www.soundcloud.com/jon-bjork
Name: Daniel Swearengin
Role: Sound Designer
Recruitment
We are looking to fill only 1 position on the iCL Team. An Environment Artist. In terms of compensation, we offer a percentage of the revenue of the sales of the game of a predetermined amount agreed upon in negotiations. We have contracts drawn up ready to be signed upon agreement of the percentage you will be entitled to. The requirements for the position can be seen below:
Environment Artist:
Requirements:
- Experience with next-gen asset creation techniques.
- Hi-Poly to Lo-Poly Workflow.
- Deep understanding of texturing in Photoshop.
- Passion for creating realistic, visually beautiful environments.
- Can demonstrate previous high quality work.
Desirable:
- Have previous experience with UDK.
The successful applicant will be building a scene, focused on a building which will be features in our first level, based on a modern day version of Ancient Egypt. This kind of scene is perfect for dropping straight into a portfolio, so for anyone interested in building up their portfolio, this will be a great opportunity to do so whilst contributing to a fantastic team and game.
Please don't hesitate to get in touch.
Contact:
Skype: rowan_moss
Email: rowanmoss@hotmail.co.uk
Thanks for your interest and don't forget to Track us on ModDB and like us on Facebook!!












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