Team Stealth Jumbo UT3 Pack (aka the Mass Map Pack) [Pics] [Beta]
Team Stealth Jumbo UT3 Pack (formerly known as the Mass Map Pack)
Must have the latest official patches installed.
A gigantic pack containing not only unique maps but also reskins of other maps, and the 'Apoc Matrix Moves' custom settings I use for 3rd-person melee combat.
Modder Packages: 11
Complete Contents List (ignoring .ini and LOC_INT.upk):
Sith Civil War Maps:
Apoc Matrix Moves with custom settings
I will add the other mutator that will be on my server (NoReticule) once it actually gets done. If you could help, please do so here: http://forums.epicgames.com/threads/...or!?p=29782758
I highly doubt I found every single bug in every single map, hence why this is a beta. If you see something that you're not sure was a bug or not, please still post it. I do realize that people may have issues playing some maps (possibly hexagon and caveofilum) please notify me of that too. I do think that Dreamspot requires a lighting build (fail, yes, I know) and I'll take care of that when I publish the next beta version (or final if there wont be a second beta, but I bet there will be). Pretty much any feedback on bugs or things you'd like changed would be great.
All credit for the maps in Packs 1, 3, 4, and 6 go to me. Credit for maps in Pack 2 goes to their respective creators. (I just reskined the maps, I didn't make them) Most were created by MooseD but not all. All credit for maps in Pack 5 goes to Epic Games and the creators of those maps. They are official stock maps converted into CTF maps. I didn't convert all of them because some (like Fearless) were just too small. As this is a beta you can still request that others be added to Pack 5. All credit for SithCivilWar maps also goes to me. However, the original idea for Kamino (in Pack 3) and all SithCivilWar maps belongs to LucasArts, I claim none of the concepts as my own, I only wish to create maps for those UT3-playing Star Wars fans out there. Credit for the programming of the SithCivilWar mutator goes to Runestorm, I claim none of it as my own and absolutely no infringement is intended. This mod was created so that people can have fun playing UT3 with lightsabers. Credit for the lightsaber model goes to me as well as it's textures. However, the concept of the lightsaber as well as the sounds accompanying it go to LucasArts. Sound effects are from Star Wars: Knights of the Old Republic.
- Disabled -
...and finally, a gigantic '' for finally getting this thing at least into beta, it's been a real pain...
Edit 1: I have been informed that uncooked maps cause issues when played online. Be aware that some of these maps are not cooked and therefore should not be played online. In another beta update, they will all be cooked.
Edit 2: In order to improve this pack so it will come out of beta the best that it can, some maps may be added. Don't count on too many being added, but there will most likely be a few.
Edit 3: UTSithCivilWar is currently unavailable, as critical issues have been identified.
Last edited by idnewton; 11-25-2013 at 09:11 PM.
Very good idea, really.
But I have a problem, I do not find the " sabre laser ". I installed everything the additions RuneStorm, is it it who generates a problem?
That I has to make?
Can you help me ?
Thank you very much for your work.
" sabre laser " = "lightsaber"....... Sorry, it is an error of typing.
Yes, I understand it's inconvenient. Thats the main thing I'm trying to fix, but it's not that easy. I'll work on it more, see if I can find a way around the problem.
whats the custom mutator in it?
maybe if you extend it to the Crucible Weapons it might fix your problem
-> idnewton :
Thank you for working on this problem.
Warn me if you find the solution, other than to sacrifice the complete pack of RuneStorm.
Have you screenshots of the lightsaber in game ?
Nope but I can get them. Never thought to add them.
Have you manages to correct the problem with the pack Crucible?
OK so I examined the problem more closely, and I know what the issue is. Because I used the Crucible Hammer as a template file to base my lightsaber off of, when you try to use the crucible hammer, it will give you the lightsaber instead. In other words, with both installed, the hammer will be a lightsaber. My mod won't have any issues, but if you try to use the crucible weapons pack on a server, you'll get crashed because it will detect a different file than the hammer. I don't know how to fix this yet but at least I found the problem.
OK it is great ......
In my UT III, the hammer Crucible works perfectly, but not the lightsaber ...... with the mutator of weapon replacement, me does not succeed in showing it ........ There is no problems for the pack Crucible which works as usual without any changes.....
To make short I have never obtained the lightsaber in the game but I have never uninstalled the pack Crucible....
I really hope that you will succeed in correcting it.
Thank you very much to take time to work on it.
Thank you for everything
Where are your works?
Did you correct the problem of the lightsaber?
No, and I don't think it's possible to be fixed, unfortunately. :'(
It is sad !
Thank you for having taken time for it.
Could you post a screenshot of the lightsaber in game?
Wow I still haven't done that? Huh, thought I had. Well, that will be done very soon. It is still possible that it can be compatible with crucible hammer but is very unlikely. I'll see if I can get any 'official' answer from those at epic games.
could you release a mutator with just the sword and have it cooked for ps3?
Technically yes, but if I change the name of the upk then the mod won't reference to the weapon, not sure how I go about fixing this.
What's the news ?
Not sure if this constitutes as news, but... no one really plays this game anymore... do they? I'd update it for the community if the community still existed, but it doesn't really. Not to mention, I can't fix bugs that aren't reported... hence why it's in the beta section. If you're talking about the lightsaber, thats a nightmare I'd rather not revisit, for more than enough reasons. Again, if there was actually a decently large community for this game still, I might make another effort at it, but... there isn't. When I log in, theres maybe 20 people online, in all the servers combined, and most play VCTF or Warfare maps, which I hardly make at all.