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There are a lot of new info, including the God King pure crack
Dual Guide
Hey, dual hardcore fighters! Thought it might be of interest to you.
The idea is simple and taken from the Survival Mode in IB1. Task is to win the enemy not loosing ("pure cracks") or min loosing of health. No element defense, no shields, nowhere to hide, just you and your skills.
Guide is organized in sections, each section - new enemy. First comes the brief description of combo, then goes counter methods (description and animated GIF illustration, when possible). Where you see animated GIF, you can click on "Method" to see fully controllable YouTube video. You may want to check out a comprehensive database of nice fights, prepared by Bladet for your further learning. Some of these fights are "Pure Crack Fights" and may be a good example of techniques discussed here.
All these sections will be available here in the first post (I'll try to keep it updated). The rest posts are the discussion, you are welcome to suggest your "cracks", I'll include it here (naming the author)
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Special thanks to contributors:
- Bladet
- DarthDuck
- Aussie3
- ...
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I'm not going to cover all attack elements it's absurd, b/c in IB2 there are many random moves. Just most fierce stepbacks, the rest are simple dodges/parries.
Ok, let's crack'em all!
I'll start with one of the most spoken here - MX-Stealth
======= MX-Stealth =======
Videos by Bladet
1. Triple combo (pure crack)
Center leg, diag leg from down-left, low slash from left
Method 1
Dodge left/right, crouch, horizontal parry or crouch
2. Double turn slash (pure crack)
Turn slash from up-right, turn slash from up-left
Method 1.
Stopping parry. First parry stops the combo
Method 2
Right dodge/crouch, then left dodge/crouch
3. Triple leg spin (see the method)
Triple low horizontal leg spin from left to right, then crisscross from up
Method 1 (you get one hit).
Allow the fist hit, late crouch for next two, then early vertical parry.
Here and after, most of the "uncrackable" stepbacks are very rare. So, if you don't want to loose any health then interrupt it before it starts: use super or magic
Method 2 "Aussie Defense" (pure crack, thanks to Aussi3)
First crouch for first two legs, second - for the rest (you may use parry for the last crisscross)
Another variation:
- Very early first crouch, so early as you have to begin standing up DURING first leg
- As early as possible second crouch for next two legs
- Immediate vertical parry
You may use Method 1 for more sure result, or if you are not skilled enough. If you are a tough pro IB player - use Aussie Defense
4. Complex combo (pure crack)
Horizontal low double slash from left, triple leg series, center double slash
Method 1.
Early horizontal parry will stop the entire long combo.
That's all for MX-Stealth. Though it's a pure crack, it remains one of the hardest and tough balanced enemies. Partly because of difficult defense, partly because of hard and insidious mix of dual moves and unparryable leg hits.
Search Bladet's database for more examples
======= MX-Enforcer =======
Videos by Bladet
1. Stab jump (pure crack)
Long jump with stab from up, center kneel hit, double hit from up-right, double hit from up-left.
Method 1.
Parrying of the fist jump hit will stop the entire combo. Be accurate with timing, it's a late parry. He sort of hangs in the air, you need to wait for it to fly closer, or you'll just scratch him. If counter failed you take a huge damage. Very dangerous and deadly combo
2. Hand kick jump (pure crack)
Long jump with a hand smash, low horizontal double hit
Method 1
Any dodge, then immediate horizontal parry (or crouch)
3. Triple double hit (pure crack)
Quick triple double hits from up-left
Method 1.
Parrying the first hit will stop the entire combo. Remember not using left dodge, it'll work max for two hits, then you get third double hit. Heavy damage combo.
4. Somersault (pure crack)
Somersault with double leg hit, double diagonal hit from up-left, double diagonal hit from up-right
Method 1.
Crouch for somersault, then parry. It'll stop the combo
Method 2.
Crouch for somersault, then left dodge, then right dodge
That's all for MX-Enforcer. The rest are simple dodges and parries. Just beware of hand hits and center stabs (any dodge), these are unparryables.
Yes, though Enforcer is a tough guy, if you know how to deal with him he is easy. It's a "pure crack". This means you can fight him as long as you want and beat him on any his level, having min health and no elements.
"Infinity killing"!
Search Bladet's database for more examples
======= Fel Siren =======
Videos by Bladet
1. Turn leg hit (pure crack)
Turn leg hit from left to right, double diagonal hit from up-left. To recognize: she steps back (at center) and waves her weapon.
Method 1
Hold down crouch. Use as late crouch as you can
2. Splits smash (pure crack)
Double diagonal hit from up-left, double diagonal hit from up-right, central hit from up to splits down. To recognize the combo: she steps back (to the left), stops and make some waving with her weapon (to the left from her)
Method 1. Parrying first hit will stop the combo.
3. Somersault stepback (pure crack)
Easy to recognize when she does a somersault back. Then follows a kapuero diagonal turn leg hit from down-right, low horizontal slash, vertical slash from up
Method 1.
Crouch for first two hits, then immediate vertical parry (hard timing)
That's all. Though Fel Siren is a "pure crack", she remains a very hard enemy. The main difficulty with Siren is in her quick hand hits. They are unparryable. You must perform a series of quick dodges: left, if it comes from left; left or right, for anything else.
More rare unparryable is a weapon stab.
Other unparryables are more easy to dodge: legs in side somersault (crouch), legs in vertical somersault or hand stand (left/right dodge).
But... That's all! Don't get into constant dodging! It's a Siren's trap: dodges are slower and your risk of being hit is very high. The only one use of dodge apart from unparryables - is when you caught hit inside the combo (this is the general rule: dodge is quicker when dizzy)
Search Bladet's database for more examples
======= Thane (all versions) =======
Videos by Bladet
1. Jump back, hiding with shield (pure crack)
Jump with central leg hit, horizontal shield bash from right, horizontal slash from left
Method 1
Any dodge, crouch, immediate horizontal parry or crouch
Method 2.
Any dodge, crouch, stab
Method 2 is easier, but gives much smaller attack window
2. Short turning stepback (pure crack)
Shield bash from up-left, central leg hit, shield bash from up-right, horizontal slash from left.
Method 1
Crouch, side dodge, crouch for last two hits
3. Long turning stepback "Quadruple shield bash" (pure crack)
Turning stepback, then 4 diagonal shield bashes: from up-right, from down-left, from up-right, from up-left
Method 1
Four consecutive crouches (first may be right dodge).
4. Magic balls
Stepback with magic balls
Method 1.
Just side dodges. There are three directions. For right do left dodges, for left - right, for central - any side dodge. Anyway if you don't dodge you'll get hit notwithstanding the direction.
Method 2. "Jedy Defense" (thanks to itsmechrisa)
Just parry these balls in any direction! Don't let them to come to close. This is a more quick method than dodging.
General principle:
Crouch timing is the key to Thane
Search Bladet's database for more examples
======= Shade =======
Videos by Bladet
1. Turn double leg hit (pure crack)
He goes right freezes for a second then kick with both legs. Next hits are optional parryable hits
Method 1. Crouch for two leg hits. The hardest follow is a quick hit from up-right. It requires an early dodge end and immediate parry
2. Outer leg (pure crack)
He moves to your left, short pause, then follows his left leg outward hit, slash from up-left, slash from up-right
Method 1
Crouch for first two hits, then immediate parry (or second crouch). Release crouch right after the second hit, or you will not have time for a parry
3. Two turn leg hits (pure crack)
Turn clockwise leg hit, turn anti-clockwise leg hit, then may follow various parryable hits
Method 1. Crouch for first hit, then for second, then parry whatever comes.
4. Triple leg+ (pure crack)
First is a simple hit coming from your right, second - is a turn hit from left, third is a turn hit from right, then slash from up-right. This is a most deadly combo of Shade. To recognize it: before first leg hit he stands on one leg for while.
Method 1. Triple crouch. Last crouch - for last two hits, push it as late as possible and don't release it after leg
The hardest thing with Shade is timing of leg hits. Good thing that they are a pure crack, that means once trained, you can kill any lvl beast with minimal stats and no elements.
Search Bladet's database for more examples
======= Stone Demon =======
Videos by Bladet
Though it's one of the easiest enemies, I decided to put it here after Thane for collection
1. Center freeze (pure crack)
Center leg, 3 diagonal hits
Method 1
Side dodge, three consecutive crouches
2. Left freeze (pure crack)
Four diagonal hits
Method 1
Four consecutive crouches
3. Right freeze (pure crack)
Two diagonal and two vertical hits
Method 1
Two couches, two side dodges
Nothing to add
Just take dual and enjoy
Search Bladet's database for more examples
======= Saydhi =======
Videos by Bladet
1. Splits (pure crack)
She steps back turning. Then comes huge hand bash from up-left with splits, then low horizontal slash, then leg hit from down-left, then leg hit from up-right
Method 1
Crouch, then immediate horizontal parry
2. One leg stand, spear up (pure crack)
Low horizontal turn slash from right, then the same from left
Method 1
Parrying the first hit will stop the combo
3. Leg attack (pure crack)
Simple leg hit from down-left, center leg hit from down in somersault, then run back and low horizontal slash from right
Method 1
Crouch, side dodge, horizontal parry (or crouch)
Other moves:
1. If she moves completely to the right or to the left - crouch for double leg hits in somersault
2. If she turns back - side dodge for hit from up over her head
3. Fire magic spikes you can parry all with just one slash from up. Don't let them too close. If you missed one, don't parry next - dodge
Watch out for hand kicks
Search Bladet's database for more examples
======= Horned Stalker =======
1. Jump hand bash or "Long Sideways" (pure crack)
He jump turning in the air bashing from up with his left hand, then two double hits (very HP consuming) in one diagonal: from up-right, then from down-left. This is his deadliest combo
Method 1
Side dodge hand bash, then immediate early diagonal parry from down-left. Parry will stop the combo
2. Short Sideways (pure crack)
He jumps back and stands sideways with his left leg to you. Then comes jump leg hit, then turn jump hand from up
Method 1
Crouch for leg, then side dodge
3. Simple hand bash (pure crack)
He steps back and swing his left hand back. Then comes central hand kick with step forward, then swipe from up
Method 1
Side dodge for hand, then side dodge or early vertical parry
Search Bladet's database for more examples
======= Archivist =======
Videos will follow
1. Turn hit in the jump (pure crack)
He makes a high and long turning jump ending with a powerful vertical slash, then comes two diagonal swipes: from down-right, then from down-left, then crisscross. This is his most beautiful and fierce combo
Method 1
Left dodge for first two hits (as late dodge as possible), right dodge for third hit, crouch - for fourth
Method 2 (in work...)
Trying to use stopping parry: either on the first jump hit hit, or on the second. Pretty sure it could be done after the first two hits (after the first dodge). No progress yet... He dies too fast![]()
Tell me if someone managed to do it, especially parrying the first hit, right timing here may be the key
2. Low double swings (pure crack)
He turns aside bowing, and make a low horizontal double swing in one direction, then in the opposite
Method 1
Crouch (parry) for each double swing
3. Turn leg combo (pure crack)
He steps a bit back turning, then follow two consecutive turn horizontal leg hits from left, then low horizontal double swipe from left, then turn low swipe from right
Method 1
Late crouch for first two legs, then immediate horizontal parry. It'll stop the combo
Method 2
Three consecutive crouches: Late crouch for the first two legs, then crouch for double swipe, then crouch for turn hit
4. Diagonal double swings (pure crack)
First couple comes from up-left, second from up-right
Method 1
First late parry will stop the entire combo. Be careful with timing wait a bit or you'll perform an early miss
Method 2
Two consecutive crouches
Search Bladet's database for more examples




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