I have been reading these forums now for a few months and finally decided to sign up. I have just like everyone some opinions I’d like to discuss.
Just like to say that my favourite game of the series is GOW 2. I thought it had the best weapon balance, good map design and could have a lot of fun on it despite the issues. I am aware that this is uncommon most people sing their praises about the first, but for me Infinite Hammer of dawn ammo and Bodyshot downs with the longshot were too big barriers to my enjoyment for me to have as much fun as GOW 2. With this thread I will attempt to go into detail as to why I feel GOW 2 is the best. For clarity I will divide my points into the following sections. Aesthetics, Weapon balance, Game mechanics.
Aesthetics
I think that GOW 1 and GOW 2 were equally good in the graphics department they both had that end of the world feel with dull gritty textures which I really liked. GOW 3 on the other hand everything was really shiny, bright and colourful and it lost that trademark feel.
In the audio department I think GOW 2 and GOW 3 both deliver. The audio in GOW 1 was good but sometimes character’s catchphrases would sound a little off. However GOW 1 did have the best and most memorable sniper rifle sound.
Weapon Balance
I mentioned some aspects of weapon balance before but this will attempt to go into more detail.
First off I am going to talk about sniping, the biggest problem with GOW 1 sniping was the fact that with an active it was a one shot down this made it woefully overpowered, it was like a 100% consistent gnasher at any range. GOW 2 had really good sniping it rewarded truly good snipers who could target the head consistently not just those who could active and aim in the general direction. GOW 3 sniping was good as well however I did not like the way they added an aim-walk spread(and acceleration. More in Game Mechanics section), It just felt too restrictive and was not necessary in terms of balance.
I will next go into detail about loadout weapons
I would like to say that gnasher assault balance was very good in gears 1 and 2, Assaults were very much situational weapons ( lancer a gun for teamfiring and suppressive fire, Hammerburst a gun for scoring a quick down and kill but not much else) stopping power is a mechanic I find unnecessary It was in gears 2 but was only really noticeable if you were up against the host. In gears 3 however it is really noticeable with the retro and lancer (not so much with hammerburst). The ramification of this is that assaults can stop a shot gunner getting close enough to be effective from shorter distances I don’t approve of this as I think it allows assault rifles to encroach on a shotguns territory too much wheras in the first 2 gears you would have to be at midrange to stop the rush. Assault rifles were your best friend in the first 2 gears provided you knew when to use them.
Can’t be a thread on these forums without it an opinion on the sawed off. I feel the sawed off was an overpowered gun in the beta and early in retail but in its nerfed state, according to the sawed off users (and my personal opinion fighting it) it seems next to useless meaning I can’t think of a way to balance the gun without a complete reworking of it. The general vibe from the gnasher users is fun and learning curve and the 1v1 element are now back and I would have to go some way to agreeing with them.
Retro. Can’t really say much about this one although when I grave rob one it does seem a good gun.
Boomshot this gun when it had 2 ammo was a usefull weapon, but 3 ammo seems a bit overboard from where I stand.
Being honest the biggest balance mistake in gears 2 frag grenades were massively abused for camping by tagging them to walls and also spawn tagging .
Game Mechanics
Aiming acceleration
This is one thing I just can’t see why it was Implemented when I select a sensitivity why would I want to not be playing on that sensitivity the whole time. It reduces the speed I can do sweeping headshots and my ability to turn in CQC.
Cover system
I think all gears games have good cover systems but the one in gears 2 feels the most refined and best for wallbouncing for me.
Sensitivity
Gears 1 high felt too low for me, gears 2 high was perfect for me, gears 3 because of acceleration can’t find a good fit.
Blood and gore
Gears 1 and 2 was good but in gears 3 it does require work.
Crawling
It does feel limiting to have to stay out in the open when you are down in gears 1, I have always liked the crawling mechanic.
So there we have it an almost complete set of reasons as to why (in my opinion) Gears 2 is the best in the series. My reason for doing this is because a lot of people talk down to gears 2 on these forums but hardly ever share reasons(It must be self explanatory for them) or if they do they are mutual between all games such as shotgun inconsistency and lag.Am looking forward to responses.
Ps. when I talk about gears 2 I mean TU6 gears 2.
Ps. Gears 2 playerbase is running low I for the first time couldn't find a game of ranked wingman. If you are interested in playing GOW 2 with me and keeping it alive leave your gt in your response.



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