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  1. #1
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    Default My opinions on Gears

    I have been reading these forums now for a few months and finally decided to sign up. I have just like everyone some opinions I’d like to discuss.
    Just like to say that my favourite game of the series is GOW 2. I thought it had the best weapon balance, good map design and could have a lot of fun on it despite the issues. I am aware that this is uncommon most people sing their praises about the first, but for me Infinite Hammer of dawn ammo and Bodyshot downs with the longshot were too big barriers to my enjoyment for me to have as much fun as GOW 2. With this thread I will attempt to go into detail as to why I feel GOW 2 is the best. For clarity I will divide my points into the following sections. Aesthetics, Weapon balance, Game mechanics.

    Aesthetics

    I think that GOW 1 and GOW 2 were equally good in the graphics department they both had that end of the world feel with dull gritty textures which I really liked. GOW 3 on the other hand everything was really shiny, bright and colourful and it lost that trademark feel.
    In the audio department I think GOW 2 and GOW 3 both deliver. The audio in GOW 1 was good but sometimes character’s catchphrases would sound a little off. However GOW 1 did have the best and most memorable sniper rifle sound.

    Weapon Balance

    I mentioned some aspects of weapon balance before but this will attempt to go into more detail.

    First off I am going to talk about sniping, the biggest problem with GOW 1 sniping was the fact that with an active it was a one shot down this made it woefully overpowered, it was like a 100% consistent gnasher at any range. GOW 2 had really good sniping it rewarded truly good snipers who could target the head consistently not just those who could active and aim in the general direction. GOW 3 sniping was good as well however I did not like the way they added an aim-walk spread(and acceleration. More in Game Mechanics section), It just felt too restrictive and was not necessary in terms of balance.

    I will next go into detail about loadout weapons

    I would like to say that gnasher assault balance was very good in gears 1 and 2, Assaults were very much situational weapons ( lancer a gun for teamfiring and suppressive fire, Hammerburst a gun for scoring a quick down and kill but not much else) stopping power is a mechanic I find unnecessary It was in gears 2 but was only really noticeable if you were up against the host. In gears 3 however it is really noticeable with the retro and lancer (not so much with hammerburst). The ramification of this is that assaults can stop a shot gunner getting close enough to be effective from shorter distances I don’t approve of this as I think it allows assault rifles to encroach on a shotguns territory too much wheras in the first 2 gears you would have to be at midrange to stop the rush. Assault rifles were your best friend in the first 2 gears provided you knew when to use them.

    Can’t be a thread on these forums without it an opinion on the sawed off. I feel the sawed off was an overpowered gun in the beta and early in retail but in its nerfed state, according to the sawed off users (and my personal opinion fighting it) it seems next to useless meaning I can’t think of a way to balance the gun without a complete reworking of it. The general vibe from the gnasher users is fun and learning curve and the 1v1 element are now back and I would have to go some way to agreeing with them.

    Retro. Can’t really say much about this one although when I grave rob one it does seem a good gun.

    Boomshot this gun when it had 2 ammo was a usefull weapon, but 3 ammo seems a bit overboard from where I stand.

    Being honest the biggest balance mistake in gears 2 frag grenades were massively abused for camping by tagging them to walls and also spawn tagging .

    Game Mechanics

    Aiming acceleration
    This is one thing I just can’t see why it was Implemented when I select a sensitivity why would I want to not be playing on that sensitivity the whole time. It reduces the speed I can do sweeping headshots and my ability to turn in CQC.
    Cover system
    I think all gears games have good cover systems but the one in gears 2 feels the most refined and best for wallbouncing for me.
    Sensitivity
    Gears 1 high felt too low for me, gears 2 high was perfect for me, gears 3 because of acceleration can’t find a good fit.
    Blood and gore
    Gears 1 and 2 was good but in gears 3 it does require work.
    Crawling
    It does feel limiting to have to stay out in the open when you are down in gears 1, I have always liked the crawling mechanic.

    So there we have it an almost complete set of reasons as to why (in my opinion) Gears 2 is the best in the series. My reason for doing this is because a lot of people talk down to gears 2 on these forums but hardly ever share reasons(It must be self explanatory for them) or if they do they are mutual between all games such as shotgun inconsistency and lag.Am looking forward to responses.

    Ps. when I talk about gears 2 I mean TU6 gears 2.
    Ps. Gears 2 playerbase is running low I for the first time couldn't find a game of ranked wingman. If you are interested in playing GOW 2 with me and keeping it alive leave your gt in your response.
    Last edited by MIST GHILLIE; 01-02-2012 at 06:30 PM.

  2. #2
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    even tu6 gears 2 was a buggy, laggy, slow mess. by far better than when it first came out but far from best for the series, in my opinion.

  3. #3
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    I forgot to mention earlier that I have been playing for quite a long time around 20+ days on gears 2.

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    Quote Originally Posted by anxiety alchemist View Post
    even tu6 gears 2 was a buggy, laggy, slow mess. by far better than when it first came out but far from best for the series, in my opinion.
    slow ? how do you mean? In my experience gears 2 rewarded fast aggresive shotgun play. If anything gears 3 was the slowest for me(in regard of rewarding camping etc).

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    To each his own. I think Gears 2 multiplayer is awful. Gears 1 is much better and Gears 3 is better than both IMO.
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    Quote Originally Posted by MIST GHILLIE View Post
    slow ? how do you mean? In my experience gears 2 rewarded fast aggresive shotgun play. If anything gears 3 was the slowest for me(in regard of rewarding camping etc).
    He is talking about character movement and overall game speed. Gears 2 is by far the slowest.
    Quote Originally Posted by TroyMcClure View Post
    Nice Find. It was a legit bug and fixed in the retail version today.

    So once Gears 3 releases, when you use the torque, take a bit of pride in knowing you helped make it better

  7. #7
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    Quote Originally Posted by DenyThisFlesh View Post
    To each his own. I think Gears 2 multiplayer is awful. Gears 1 is much better and Gears 3 is better than both IMO.
    Would like to hear a bit more in terms of reasons from you, on why you thought gears 2 was a failiure.

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    Quote Originally Posted by NFI View Post
    He is talking about character movement and overall game speed. Gears 2 is by far the slowest.
    As I said before with regard to game speed I do not agree( but that is the nature of opinion). I did hear in an official interview that running speed was slowed down, but when I move I dive run for 1 second dive... The wallbouncing I can actually seem to do faster in gears 2 (maybe its more experience).

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    Quote Originally Posted by MIST GHILLIE View Post
    As I said before with regard to game speed I do not agree( but that is the nature of opinion). I did hear in an official interview that running speed was slowed down, but when I move I dive run for 1 second dive... The wallbouncing I can actually seem to do faster in gears 2 (maybe its more experience).
    I am talking in regards to walking and running w the characters.

    Character movement speed is faster than in gears 2. It's not my opinion, it's a fact. Since character movement is faster the overall pace of the game is faster. (not is discussing camping which is in both games.)

    Running speed was slowed down entirely too much in Gears 2 compared to gears 1. Epic even acknowledged they slowed it down too much and players didnt like it, and were speeding it up in gears 3. Not to gears 1 level, but a happy medium.
    Last edited by NFI; 01-01-2012 at 08:51 PM.
    Quote Originally Posted by TroyMcClure View Post
    Nice Find. It was a legit bug and fixed in the retail version today.

    So once Gears 3 releases, when you use the torque, take a bit of pride in knowing you helped make it better

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    Quote Originally Posted by NFI View Post
    Character movement speed is faster than in gears 2. It's not my opinion, it's a fact.
    I am not arguing with you Roadie run speed and game speed are two differnent things, say for instance COD 2 ,game had no sprinting mechanic but was still fast paced in terms of the amount of times you would encounter an enemy in a given time.

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    Quote Originally Posted by MIST GHILLIE View Post
    I am not arguing with you Roadie run speed and game speed are two differnent things, say for instance COD 2 ,game had no sprinting mechanic but was still fast paced in terms of the amount of times you would encounter an enemy in a given time.
    Yea that's different, I'm not arguing that point as everyone's experience w the game is very different. I'm strictly talking, running, walking, and the overall pace ( running around the map, dodging, etc).

    It makes it a bit quicker in that regard.

    What you are discussing is overall game flow.
    Quote Originally Posted by TroyMcClure View Post
    Nice Find. It was a legit bug and fixed in the retail version today.

    So once Gears 3 releases, when you use the torque, take a bit of pride in knowing you helped make it better

  12. #12
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    I don't get the alure of gears 1... I wasn't on xbox live at the time and as such I only played campaign with my dad (will never forget beating RAAM on Insane at 2 a.m. with my dad.... torque bows and snipes for the win!).... i did play some gears 2 online, and I liked it, but when the gears 3 beta came out I was on fire. Throughout the beta my Kd was 3.5 and I was lvl 56. It was good. So in my opinion I feel that gears 3 takes the win as the best. The ONLY THING THAT IS BAD IN THE GAME IS the broken mantle kick. Earlier today I was up against two people and I mantle kicked one and just as I got over I was put back in cover. Then he kicked me. I have open connection and I don't lag so it was obliviously broken game conection. The real proof of broken connection is the fact that my friend who was with me saw it all.
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    I did forget to go into detail about map design. A lot of the maps from gears 2 were good blood drive and hail bieng among the 2 most balenced and enjoyable to play. However day one was terrible it was too dependant on HOD camping for me. Both other gears games have pretty good map designs but some in gears 3 have really bad flow sch as overpass, mercy and sandbar. these maps were too dependant on camping 1 position for me.

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    Quote Originally Posted by IceManC86 View Post
    I don't get the alure of gears 1... I wasn't on xbox live at the time and as such I only played campaign with my dad (will never forget beating RAAM on Insane at 2 a.m. with my dad.... torque bows and snipes for the win!).... i did play some gears 2 online, and I liked it, but when the gears 3 beta came out I was on fire. Throughout the beta my Kd was 3.5 and I was lvl 56. It was good. So in my opinion I feel that gears 3 takes the win as the best. The ONLY THING THAT IS BAD IN THE GAME IS the broken mantle kick. Earlier today I was up against two people and I mantle kicked one and just as I got over I was put back in cover. Then he kicked me. I have open connection and I don't lag so it was obliviously broken game conection. The real proof of broken connection is the fact that my friend who was with me saw it all.
    Oh yeah I do recall hearing complaints about mantle kick but not that often. I dont mind the mantle kick mechanic ( I am not very good at doing it, in gears 2 i would just turn around and score an easy gib if someone mantled on me.) I think it is an addition to the game, however if it works like say then yeah it needs a patch.

    Thats a quite imprssive beta k\d btw, my prodest k/d is 1.6(7 it is fluctuating) in gears 2 ranked warzone(honourable mention 1.3 wingman gears 2), which I feel is pretty good considdering it was all playing with randoms.

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    O_O whoa. there is someone else on these forums that actually likes gow2. i was pretty sure i was the only one lol. agree with everything except the retro (i think it defeats the purpouse of the gnasher), op
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    Quote Originally Posted by Energizamillion View Post
    O_O whoa. there is someone else on these forums that actually likes gow2. i was pretty sure i was the only one lol.

    felt the exact same way too untill your post.

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    Gears 2 TU6 Gnasher was an absolute joke in terms of balance, and MP was a relatively derelict, laggy mess.

    I prefer Gears 3, but I mainly play Horde, which is better in 3 imo.
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    Quote Originally Posted by iFail View Post
    Gears 2 TU6 Gnasher was an absolute joke in terms of balance, and MP was a relatively derelict, laggy mess.

    I prefer Gears 3, but I mainly play Horde, which is better in 3 imo.
    I dont really think the lag is that bad, it is no worse than gears 1 in my opinion. I would like some more elaboration on your point about balence you havent really expliand which guns are op or up. This thread was more for mp discussion but, yes horde is better in gears 3 and is the extension on gears 2 horde the mode needed.

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    if gears 2 was on servers, the lancer got a buff and movement speed was like Gears1 and 3 id play that over 3. then again that'd pretty much would be 3 but better maps
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    Quote Originally Posted by kboo521 View Post
    if gears 2 was on servers, the lancer got a buff and movement speed was like Gears1 and 3 id play that over 3. then again that'd pretty much would be 3 but better maps
    before gears 3 I was really exited about the servers and wished gears 2 was on them. However the lag was sort of a mixed blessing for me. Bieng as stopping power only seemed to effect me when going up against the host I am going to say lag reduced stopping power which is better imo. Also on host my characher movement was a lot more rigid which is worse. Also on host the shotgun was definetly too powerfull it was not fun to shotgun battle as it was over quick as a flash. Because of the latter 2 reasons I actually prefer playing off host. So just simply blindly putting on servers so everyone has charachteristics of host would remove the essence of what it was and make me probably not like it as much. But if it had patches to ammend the following bring on the servers.

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    Quote Originally Posted by MIST GHILLIE View Post
    Would like to hear a bit more in terms of reasons from you, on why you thought gears 2 was a failiure.
    Lag is the biggest reason. Slower movement, very poor hit detection especially with the Longshot, chain reaction frags, invisible ink grenades, ink hurting you through walls, disasterous launch with bad matchmaking, Gnasher shooting into the floor, ragdoll smokes, and many other things. TU6 went on to break the game even further by giving the Gnasher ridiculous range. There are many other things too, but it would take a novel to list them all.

    Gears 1 certainly had issues at launch as well, but nothing like Gears 2. Gears 3 also has issues, but runs much more smoothly than Gears 1 or 2. Gears 3 is also much more balanced.
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    Quote Originally Posted by DenyThisFlesh View Post
    Lag is the biggest reason. Slower movement, very poor hit detection especially with the Longshot, chain reaction frags, invisible ink grenades, ink hurting you through walls, disasterous launch with bad matchmaking, Gnasher shooting into the floor, ragdoll smokes, and many other things. TU6 went on to break the game even further by giving the Gnasher ridiculous range. There are many other things too, but it would take a novel to list them all.

    Gears 1 certainly had issues at launch as well, but nothing like Gears 2. Gears 3 also has issues, but runs much more smoothly than Gears 1 or 2. Gears 3 is also much more balanced.
    I wouldnt really call ink broken frag was way better and double the quantity(ie you can run into an ink tag without instant death). I do however from viewing gameplay near launch( wasnt around for it) can tell that the game was horrific at launch it took like 5 years to roll down the stairs after a smoke( I think gears 3 has best smoke). And shotty hipfire was a disgrace. When I see TU6 compared to launch I can hardly belive its the same game (If I was cliffy B I wouldnt have allowed to to leave the building, in its state on launch.) In my experience with gears 1 lag and hit detection werent that much better.I could get doubles and even the occasional triple with the sniper in gears 2( on and off host). movement could easily be remdied by roll, run for 1 second, roll. gears 1 also had massive sniper balence issues.
    just some of my thoughts, thanks for elaborating.

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    Quote Originally Posted by DenyThisFlesh View Post
    Lag is the biggest reason. Slower movement, very poor hit detection especially with the Longshot, chain reaction frags, invisible ink grenades, ink hurting you through walls, disasterous launch with bad matchmaking, Gnasher shooting into the floor, ragdoll smokes, and many other things. TU6 went on to break the game even further by giving the Gnasher ridiculous range. There are many other things too, but it would take a novel to list them all.

    Gears 1 certainly had issues at launch as well, but nothing like Gears 2. Gears 3 also has issues, but runs much more smoothly than Gears 1 or 2. Gears 3 is also much more balanced.
    Gears 3 balanced? lol.

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    Quote Originally Posted by Not War View Post
    Gears 3 balanced? lol.
    Yeah I dont think its that balenced either however a lot more balenced than beta and early retail. I think the assault shotgun balence leans a bit too far towards the assaults because of stopping power the map design dosnt help with this much either. But some people like it this way.

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    Your points MIST GHILLIE are well-thoughtout and I appreciate the detail and reasons you stated. I agree that Gears 2 multiplayer was the best overall, despite the lag. The lag was something that was accepted and I learned how to measure it and play with it. NFI is correct about the movement speed, but I enjoyed in 2 how you could consistently dive roll for a slightly increased move speed, which also played well into shotty battles. I miss those. KOTH was my favorite game type, man I miss it!! I've tried a few times to get a match and only succeeded on my first attempt. A ring that doesn't move and execution rules, ah, what good times. But I digress.

    I agree with the look of the maps, and have felt the same thing. Colors are too vivid and bright. The only reasoning I can think of, from a design standpoint is this game is where it all ends. But even in the campaign there were bright levels with a lot of color. A lot of locations looked, IMO, like places where war has recently arrived, not some 15 years prior. And some locations were still battle-wron from the Pendulum Wars. Gears 2 campaign saw evidence of that.

    Over all, I feel assisted in Gears 3 multiplayer. And I agree with multiple developers who have stated over the last few years that players don't want to be unassisted, or for the game to be real and life-like, even though they say they do. Because then games would be extremely hard and not as many players would play (I can't site sources at the moment, but I know I've read CliffyB saying it. I think in the book that came in the EPIC edition of Gears 3). I notice the assist too much when aiming. I have given way too many no-scope, quick head shots with the Longshot, close-up and at a distance.

    Thanks again for the discussion.

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    Quote Originally Posted by Tim Tam Slam View Post
    Your points MIST GHILLIE are well-thoughtout and I appreciate the detail and reasons you stated. I agree that Gears 2 multiplayer was the best overall, despite the lag. The lag was something that was accepted and I learned how to measure it and play with it. NFI is correct about the movement speed, but I enjoyed in 2 how you could consistently dive roll for a slightly increased move speed, which also played well into shotty battles. I miss those. KOTH was my favorite game type, man I miss it!! I've tried a few times to get a match and only succeeded on my first attempt. A ring that doesn't move and execution rules, ah, what good times. But I digress.

    I agree with the look of the maps, and have felt the same thing. Colors are too vivid and bright. The only reasoning I can think of, from a design standpoint is this game is where it all ends. But even in the campaign there were bright levels with a lot of color. A lot of locations looked, IMO, like places where war has recently arrived, not some 15 years prior. And some locations were still battle-wron from the Pendulum Wars. Gears 2 campaign saw evidence of that.

    Over all, I feel assisted in Gears 3 multiplayer. And I agree with multiple developers who have stated over the last few years that players don't want to be unassisted, or for the game to be real and life-like, even though they say they do. Because then games would be extremely hard and not as many players would play (I can't site sources at the moment, but I know I've read CliffyB saying it. I think in the book that came in the EPIC edition of Gears 3). I notice the assist too much when aiming. I have given way too many no-scope, quick head shots with the Longshot, close-up and at a distance.

    Thanks again for the discussion.
    If you want to keep gears 2 alive leave your gamertag, if I can get together 10 people we can keep this game alive.the only gamemode I find alive is Warzone and maybe wingman( if your lucky ).

    Your point about graphics was good in gears 2 leaves and old newspapers littered the floor and their were evidence of abandoned stranded encampments such as old power cables and poorly constucted houses If you ghost cammed on blood drive you could see someone had graffitied "the end is near" on the wall( a summation of what the stranded think). when I ghost cam in gears 2 I occasionally wonder what the
    history of the maps is questions such as "was this attacked in the pendulum wars?" "why were the stranded forced to abandon the area?" spring to mind. This is something I have never wondered in any other shooter and whilst ghost camming I still do find new hidden detail I never noticed before.
    Last edited by MIST GHILLIE; 01-02-2012 at 07:34 PM.

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    Quote Originally Posted by MIST GHILLIE View Post
    I did forget to go into detail about map design. A lot of the maps from gears 2 were good blood drive and hail bieng among the 2 most balenced and enjoyable to play. However day one was terrible it was too dependant on HOD camping for me. Both other gears games have pretty good map designs but some in gears 3 have really bad flow sch as overpass, mercy and sandbar. these maps were too dependant on camping 1 position for me.
    Good point, the maps in 2 were more memorable. I'd take stasis over a few maps from 3. Blood Drive was my favorite map of all, but Hail? Really? Haha, I don't like playing there but I can't point out why. The flow is alright and I can hold my own there (1.43 k/d with a 1.56 w/l). But I'm looking at these from a KOTH perspective, I think you said GHILLIE you prefer Wingman.

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    Quote Originally Posted by MIST GHILLIE View Post
    If you want to keep gears 2 alive leave your gamertag, if I can get together 10 people we can keep this game alive.the only gamemode I find alive is Warzone and maybe wingman( if your lucky ).

    Your point about graphics was good in gears 2 leaves and old newspapers littered the floor and their were evidence of abandoned stranded encampments such as old power cables and poorly constucted houses If you ghost cammed on blood drive you could see someone had graffitied "the end is near" on the wall( a summation of what the stranded think). when I ghost cam in gears 2 I occasionally wonder what the
    history of the maps is questions such as "was this attacked in the pendulum wars?" "why were the stranded forced to abandon the area?" spring to mind. This is something I have never wondered in any other shooter and whilst ghost camming I still do find new hidden detail I never noticed before.
    I love the detail and the story told in little things in the maps in Gears 2 as well. Yeah, I feel it isn't there in 3. Several locations seem recently abandoned after a prosperous period of time. Not a place were hope fled years ago and despair and death has been festering.

    My gt is the same as my name. Like I said my game type was KOTH. My war zone/execution stats are horrible. I've gotten better in gears 3 TDM, but that won't translate into gears 2 very well. But if there is 9 people that want to play 2, I'll join and find out.

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    Quote Originally Posted by Tim Tam Slam View Post
    Good point, the maps in 2 were more memorable. I'd take stasis over a few maps from 3. Blood Drive was my favorite map of all, but Hail? Really? Haha, I don't like playing there but I can't point out why. The flow is alright and I can hold my own there (1.43 k/d with a 1.56 w/l). But I'm looking at these from a KOTH perspective, I think you said GHILLIE you prefer Wingman.
    Wingman is one of my favorites, yes but when they were populated I played and enjoyed almost all of them bar submission which I didnt enjoy. I thought hail was great for wingman because the separation of teams on spawning was great and each team sorta had their own power weapon on spawning. I thaught it was a great map for sniping because of the sight lines especially in the round central area. It was also very aesthetically pleasing ( I really liked the set piece in the campaign associated with it). And I liked having to plan my movements around the map around the hail which added more depth and strategy. However in territories the the Boomshot mulcher ring was very tiresome.

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    I quit playing gears 2 after tu6 because of the NOOBY hardaim on the gnasher, damn did that piss me off, but the lowered ping was a plus.

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    ummm the reason the colors are bright an shiney are because its a new game. . . DUH. its never lost its trademark feel 2 me. its jus a overall better,or in my opinion, the BEST Gears there is
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    I think Gears of War 3 can go both ways graphics wise. Look at Bloodrive, Clocktower, Bulletmarsh, Gridlock, all seems like Gears of War styled graphics, somewhat darker than other maps like Azura. And yet you can get the bright and very nice color the Unreal engine can have. I love the graphics.

    Gameplay wise, this game is the most balanced of the 3 games. No active downing, no significant host advantage, very consistent weapons and hit detection. Yes it has it's issues, but compared to the previous games, it stacks up soo much more and such a great game. Lots of things to keep me playing, Gears of War was really fun, but very redundant after a while, and Gears 2 had goals to go for, party like it's 1999, Seriously 2.0 and rank 100 but it was tooo terrible online to be enjoyable. Gears of War 3 combines the great features of both games.
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    Quote Originally Posted by Beezy8669 View Post
    ummm the reason the colors are bright an shiney are because its a new game. . . DUH. its never lost its trademark feel 2 me. its jus a overall better,or in my opinion, the BEST Gears there is
    Lets considder the map oldtown we know from campagin that it is supposed to look delapardated, but in mp it dosnt at all It looks like its a town which is still prospering to me.There is a term for when the coulors and textures used reflect the mood(can't remember it however). gears 2 does this perfectly where in gears 3 this is done really badly.
    when done well this feuls the atmosphere of the game.

    I dont agree with your point on that it looks shiny because it is a new game to imply that a new game can't have dull graphics is silly.

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    Quote Originally Posted by War Pigs View Post
    I think Gears of War 3 can go both ways graphics wise. Look at Bloodrive, Clocktower, Bulletmarsh, Gridlock, all seems like Gears of War styled graphics, somewhat darker than other maps like Azura. And yet you can get the bright and very nice color the Unreal engine can have. I love the graphics.

    Gameplay wise, this game is the most balanced of the 3 games. No active downing, no significant host advantage, very consistent weapons and hit detection. Yes it has it's issues, but compared to the previous games, it stacks up soo much more and such a great game. Lots of things to keep me playing, Gears of War was really fun, but very redundant after a while, and Gears 2 had goals to go for, party like it's 1999, Seriously 2.0 and rank 100 but it was tooo terrible online to be enjoyable. Gears of War 3 combines the great features of both games.
    I do suppose it comes down to what graphical styles people like I dont like the gears 3 graphics because the coulors jump out too much. The graphics don't really look realistic at all ( when I walk down the street the green grass is the brightest thing and even that is nowhere as bright as gears 3. On a cloudy day however the tones are just like gears 2). I don't ever argue for realism in games but in the graphics department i prefer it that way.

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    Quote Originally Posted by abomination View Post
    I quit playing gears 2 after tu6 because of the NOOBY hardaim on the gnasher, damn did that piss me off, but the lowered ping was a plus.
    I think that the consistensy difference between hardaim and blindfire maybe was a bit too much in TU6

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    I dont really like bumping,but I feel this thread has become a home for intelligent discussion and Im not ready to see it die yet.

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    Gears 3 is awesome when everyone is from similar distance to the server. Otherwise it still has it's WTF moments. Just a thought, Did you know they tried out the dedicated servers on Gears 2 in secret while they were developing Gears 3? For a few weeks some lucky gamers had some awesome Gears 2 multiplayer matches...

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    Quote Originally Posted by Gearz_God View Post
    Gears 3 is awesome when everyone is from similar distance to the server. Otherwise it still has it's WTF moments. Just a thought, Did you know they tried out the dedicated servers on Gears 2 in secret while they were developing Gears 3? For a few weeks some lucky gamers had some awesome Gears 2 multiplayer matches...
    Did not know that. I sort of agree with what youre saying too many people assume dedicated servers = no lag this is not neccesarily true COD is on host servers and has almost no lag (and no host advantage) for me. L4D2 is on dedicated servers and suffers from lag way more (in my experience). In reality both types of connection have positives and negatives and both can work almost laglessly.And in a dedicated server the person who is closest to it effectively has a sort of host advantage, although it isnt as pronounced.

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    Quote Originally Posted by MIST GHILLIE View Post
    I forgot to mention earlier that I have been playing for quite a long time around 20+ days on gears 2.
    LMFAO! This barely qualifies you as a fan man

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    Quote Originally Posted by FeRRATE View Post
    LMFAO! This barely qualifies you as a fan man
    I have a busy work life.
    thanks for the discussion (I guess).


 
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