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  1. #1

    Default Importing Custom Fonts?

    Just wondering what format unreal takes as a custom font, or if what i have to do to turn an image into one.
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  2. #2

  3. #3

    Default

    k figured most of it, the only problem is that cant seam to find a template image to use and the array index corresponding to each character
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  4. #4
    Marrow Fiend
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    Default

    It uses the same format as windows fonts, download or use one that comes with the OS.

    By the way, the first link he gave is mostly relevant to Canvas, as UIScenes was abandoned and removed a year ago now I think.
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  5. #5

    Default

    nope they are still there since the message system still works with the old implementation, it would take too much work to strip that whole system out and you loose a lot of developers that still use that way. I prefer the old way as scaleform doesn't seam trust worthy to me.
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  6. #6

    Default

    found this btw not sure if it matches the uvs right...

    http://ttfonts.net/font/7004_Arial.htm

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  7. #7
    Marrow Fiend
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    Default

    The "old message system with the old implementation" is canvas. UIScenes are removed. I just wasn't sure about how long ago it was.

    That font should be correct.
    Last edited by Graylord; 12-30-2011 at 11:34 PM.
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    I am not support, I am here to learn myself.

  8. #8

    Default

    figured it out the numbers represent the array index for the charater, i had to go in by hand and adjust them, pain the rear but it works.

    Ill sit down soon enough and write a full tutorial on this
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  9. #9
    Marrow Fiend
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    Default

    I believe there are programs and plugins that will arrange and export the font for you, but I do not know any specific ones, google should probably give some results.
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  10. #10
    Technical Writer - UDN
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    Default

    I would just import a TrueType font to create a new one and then export the individual font sheets, modify them however you want in Photoshop, and re-import them again - using the options shown in the Modifying Fonts section. Seems like the easiest way.

  11. #11

    Default

    i tried that after the link was given but that option doesnt seam to output anthing, i tried on a custom folder, and unreal creates the folder but nothing is inside it, either way Im just gonna create a template for everyone to use, all you would need to do is customize the psd provided and copy the font provided in a package, then modify the image with the customized one
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  12. #12
    Technical Writer - UDN
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    Default

    I'm pretty sure a template would only work with a particular set of settings, though. Adjusting the font settings change how things are laid out, how many sheets there are, etc.

    I'll check and see if exporting sheets is supposed to be working or what.

  13. #13

    Default

    Yeah i was gonna provide the font with the correct uv array and just let you tweek the rest. I hope it works and now im wondering if unreal made the file hidden. Either way it should help other with the same problem if i do a tutorial

    I try to be as detailed as i can when i write them
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  14. #14
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    Default

    Hmm, im not entirely sure what you are trying to achieve. Are you trying to define your own font?
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  15. #15

    Default

    Basically i just want to be able to use my own custom font sheets. So that i can cartoony fonts, digital ones, ect...

    Either way ill be posting a tutorial on how i got mine to work while giving a template to start off with
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  16. #16
    Palace Guard

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    Default

    The UDN page, ImportingFonts already explains this quite well though?

  17. #17

    Default

    The uv reference doenst show. And most of the steps are outdated
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