UE3 Tool
http://www.magicstonestudios.com/UE3Tool/UE3Tool.rar
I originally created this tool to help with network testing but then I just kept going, adding to the application with any idea that came to mind, or anything that I felt was repetitive to access, such as my projects development source directory. This tool may look like a recreation of the "Unreal Frontend" but it's more than that (and at this moment two features less than that), it provides an easy way to quickly test during your game development process. Quickly launch a server, connect a client or two, build and/or run, access several directories that you most commonly use, access UDN pages for help/reference, access Log files or clear them out completely, and so on.
I never had plans to release this to the public, thinking there is no real use to anyone, but I also just figured while having a conversation with TheAgent that it wouldn't hurt to release for anyone whom could find use for this tool. That being said, the application originally wasn't built for anything "user-friendly," so I've adjusted it as much as possible for this release. I've been given some really good feature requests that will be available on the next update.
I've provided a help document in PDF format with the tool (About -> Help) that stresses the importance of defining your ROOT UDK installation directory before attempting to use the tool, so I have to say it again here; please select the root directory path to your UDK installation before using. If you're using the latest November UDK release, and if you didn't change that directory, you would select: "C:\UDK\UDK-2011-11" as your root UE3 Path when clicking the folder icon.
As explained in the About -> Help document, I can provide support, but I cannot devote my time to it, as like many others on this forum, I have a project I'm building and we're close to final release. I would appreciate anyone giving us some support by visiting http://www.ratsarmy.com, sign up, post, and so on. This is the first time I'm actually advertising the link, so expect some tumbleweeds on your first visit, but we will be there.
I'm providing a direct download link to a RAR file, in the next release a installer will be provided, hopefully this is okay for the time being.
I hope developers out there will find some use for this tool, let me know of any problems you may have, and I wish everyone luck on making their projects a reality.
Version 2.7
This version provides very basic cooking which was needed by our project. To use the basic cooker, open up the settings, under "Cook" fill in the "Maps" portion with your list of maps, for example:
Maps: Level1 Level2 Level3
Various bug fixes.
This update also marks the end of version "2.x" and the beginning build of version "3.x" which will be a whole new application that will focus on more than being a simple programming tool. The tool will be vastly upgraded to be more about total game development tool.
Version 2.6
Provided a couple new features that I had time to do and once I have more time I'll be able to add the other suggested features. Soon I would like to get started on the larger features that I have listed before but that is hard to tell with the current project development.
- Listen Server:
Is now provided as a button on the interface. I don't ever really use listen server so hopefully everything is correct as I've only tested it a couple times. If anyone has any issues please let me know the details of those issues so that I may fix them promptly.
- Local IP:
I've provided a toggling option with the file menu that simply states if you'd like to use your real IP or a local host IP (127.0.0.1). For anyone behind a router with the engines ports blocked you won't be able to test using your real IP, until you unblock those ports, or now you can use the local host IP option.
- Misc:
I cleaned up a lot about the application. These are mostly changes you wouldn't really see. I actually have to go to the next step in polishing and organization to make it much easier to add/remove features.
Version 2.5
Released to the public. This is a beta version since I had changed a lot to make it public ready. Please let me know of any bugs or any suggestions you may have.
http://www.magicstonestudios.com/UE3Tool/UE3Tool.rar




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