Hello, everyone. I was wanting to know if UDK has any marching cubes integrated into it. They might call it something different, so I'll elaborate: marching cubes are a method of using imaginary voxels to map out a solid object/terrain, but rather than solid box pixels, it places a series of polygons to match up the spaces and has a very organic look to it.
Here's some examples:
Marching cubes in Unity.
More marching cubes in Unity.
I would love to know if this is already in UDK, or if it can be fairly easily plugged in from a third party, or if I would just need to do it myself.
Truth be told, I have not had a chance to play around with a computer that can handle UDK and was weighing my options between using UDK or Unity, and this is a major factor in my choice, so I would really appreciate any input on the matter.
-Thanks.



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