Hello, everyone. I was wanting to know if UDK has any marching cubes integrated into it. They might call it something different, so I'll elaborate: marching cubes are a method of using imaginary voxels to map out a solid object/terrain, but rather than solid box pixels, it places a series of polygons to match up the spaces and has a very organic look to it.
Here's some examples:
Marching cubes in Unity.
More marching cubes in Unity.
I would love to know if this is already in UDK, or if it can be fairly easily plugged in from a third party, or if I would just need to do it myself.
Truth be told, I have not had a chance to play around with a computer that can handle UDK and was weighing my options between using UDK or Unity, and this is a major factor in my choice, so I would really appreciate any input on the matter.
Nope. You have to license the engine if you want to add something like this, as you need source code access.
Thanks for the info Xendance.
Unreal has a nice terrain editor, but I don't know if it can do tunnels.