Hey everyone, i got some problems with Matinee, i would search google and the forums first but i dont know whats causing the issue so i have no key phrases to search on, so i would really appreciate it if anyone can help me.
Basically its this, in matinee i made a series of complex camera movements, 30 something key frames over 70+ seconds with 1 single camera. I did this by turning on the little yellow camera icon next to the camera group, so i can see what i am looking at through the cameras perspective then when i finished and am satisfied with the entire thing. I closed matinee and started working on something else, but later when i reopen the matinee editor of this specific camera and try to change a keyframe or add a new one, the entire sequence is now playing at some random direction. its still hitting all the keyframes but is now facing the floor and going through it and so on. What am i doing wrong? is there a way to reverse this without starting again? or at least, if i could copy all the keyframes to a new camera grups movement track. not only that, but the actions of some skeletal meshes have also been shifted to some different location. I tried moving the character and the camera in the editor it self back to the starting keyframe location but it doenst do anything...
would love to know, starting again would just... be agony. i cant imagine matinee camera has to be a 1 time deal and cannot go back to edit it ever again.
I asked this question a long time ago and didn't get an answer. I sort of found a workaround since then.
Problem is this, once you create a camera animation, you cannot change the first frame. First frame has to be where the camera was originally positioned when you created the animation. If you do change the first frame, entire animation path will move to the new location.
So be very careful when setting up camera animation and make sure happy with the beginning position of the camera animation. If you HAVE to change the first frame, detach the camera node from the matinee node. Move the camera to the new position, then reattach the camera node to matinee.
I wish Epic would address this issue.