Hi all,
I'm quite new to UnrealScript, sorry if the question sounds n00bish :-(
For the making of a sidescroller, I used this kit http://udn.epicgames.com/Three/Devel...tarterKit.html, however, my needs in game navigation types brought me to http://forums.epicgames.com/threads/...1#post29555284 thread.
I copied the code and made some classes as a kit child classes, and almost all works just fine - but the problem is, I use my own Pawn class as a child of kit's PlayerPawn class. PlayerPawn uses archetypes, so I have to define my own archetype in my Pawn child class and replace PlayerPawn's archetype with it . How to do this and where? How to create an Archetype from a class? I tried to find any tutorials but did not succeed. I also tried several ways by myself, but when I implemented an Archetype in script defaultproperties like
the compiler did not see it, which meant that an archetype should be created from udk editor, but I did not find it thereCode:DefaultPawnArchetype=EvePlayerPawn'Useful.Archetypes.APlayerPawn![]()



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