Something I’'ve never understood about any multiplayer game is how teams are allowed to compete with randoms. Someone please explain the logic of this? Epic is far from alone in allowing full teams to match up with randoms, so I don’t blame them for this, but what if they were the first game to take a step in the right direction and segregate teams into a separate playlist?
Someone smarter than me would have to work out the math on what constitutes a team. Perhaps three or more players in a party would be called a team?
On an almost daily basis there’'s several threads in this forum about how low the multiplayer population base is in Gears 3 (I’'m not talking about the broken posted numbers, but people having long wait times to get into certain game modes). It seems just plain simple to me that if you did this you’'d have more players willing to join a game if they knew they at least had a chance to improve their skills. Why does everyone think that the casual TDM playlist is swollen with players all the time?
I can’'t tell you how many times I join a match and one team has no one under level 80 and the team I’'m on is me, one level =< 40 and three bots. It takes about three seconds for the other player to back out.
It might also allow more beginning players to improve before they then jump up to an Alpha or Team playlist and might even help create a situation where “noobs” don’t feel they have to camp with a SO to get kills and prevent other “noob” behavior.
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