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Thread: CTF-Citius

  1. #1
    Marrow Fiend
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    Map - Capture the Flag (PC) CTF-Citius

    Name: Citius
    Game type: CTF / Greed
    Version: 1.0
    Players: 12 - 20
    Requirements: UT3 + patch 2.1 + Titan Pack
    Story / Histoire:

    Citius is a water filtration plant located on an unknown planet high on rocks in the middle of the sea whose Liandri owns. The installation began experiencing some operational difficulties so it is now used for team competitions.

    Citius est un plant de filtration d'eau situé sur une planète inconnue localisée sur le rock au beau milieu de la mer dont Liandri en est propriétaire. L'installation a commencé à éprouver quelque difficultés de fonctionnement, par conséquent, Liandri s'en sert maintenant pour le déroulement de compétitions d'équipes.

    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version
    This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version This Image Was Automatically Resized by using the Screenshot Tag.  Click to view the full version

    Downloads:

    Mediafire
    UTZone.de

    Installation:

    Extract the archive into :

    “My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps” directory. If this folder is not currently on your system, you can safely create it. The archive contains :

    CTF-Citius.ini
    CTF-Citius.txt
    CTF-Citius.ut3
    CTF-Citius_LOC_int.upk

    Details:

    I started the dev of the map December 11th 2009. This map was supposed to be part of the 'UOF Map Pack'. Since I had a lot of work to do left, I've decided to release the map individually. Since 2009, I've spend countless hours worked on it. No need to say that I found it very difficult to mesh my levels out since I like them very detailed but not cluttered so flow and gameplay remains great

    After 2 years of hard work, I can finally release this map Honestly, I didn’t thought I would finish it giving the map size! This map is freaking huge, the meshing, lighting, optimizations and other things took me months to compete. In the end, it took me 1.5 hours to perform a full rebuild! When I build a map, team play and flow are my most important aspects. Awesome visuals are also a requirement for me but I still have a lot of things to learn to reach my final goal. I always try to make them look better. So I hope you will enjoy this map. I’ve put everything I’ve learn since the last 2 years in it. This is my last CTF, so enjoy.

    The features:

    - Many custom materials, like the sky, most of the floor tiles, tiles on the ceiling, the caution bars, the grey grid, the glass, the main rocks, the sea, the redish water caustic, the decals, etc
    - Custom emitters for the water steam + others effects
    - Custom music, the track is 'Mona Lisa overdrive' by Juno Reactor and Don Davis edited by me
    - Enhanced many stock materials by adding more details
    - Techy voices will announce some random messages telling the Citius facility as working problem
    - In Greed, the skulls that falls into the sea will be teleported on the big platform in front of the waterfall since it's the neutral zone, representing the middle of the map

  2. #2
    Iron Guard
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    Default

    Steve's done a superb job on this map!
    The meshing is top notch and the visuals match the excellent gameplay!
    I highly recommend this map to any CTF fans out there!

  3. #3
    MSgt. Shooter Person
    Join Date
    Apr 2010
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    200

    Default

    Top work Steve. This one has some frightening awesome visuals and yet has very economical FPS, which is no mean feat.

    This is a lot of fun to play, imho you've nail CTF mode.

    Big thanks for all the work you put into this one.

  4. #4
    MSgt. Shooter Person
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    Mar 2009
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    Steve I must say you are more better mapper for CTF maps than DM maps because with fatima and now this map a lot of z-axis action is very funny and addictive ( mainly this last map ) Is very top notch great job congrats!

    I think you could try to map more ctf mapping and a bit less dm mapping ( I dont have any doubt with your dm maps all is good but understand me im a ctf player from begginin ut away at nineties XD )

    Make CTF map is an order!


    PD: Its joke

  5. #5
    Boomshot
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    Congratz Stevie, top job on visuals....like always...and top job on the gameplay, a keeper for ctf fans
    thx for all thoses hours spended to build this sexy map
    ~THUND3RL4ND~IP:77.111.254.236:27015 -UOF-UnrealOldFriendsForum
    AsusFormulaV/PhenomII1090T@6x4.1ghz/CorsairH100/AsusEAH6950-DCII-2DI4S-1GD5-OC/KingstonHyperX-8GbDDR3-1333Mhz/KingstonHyperX-SSD120GB/InWin-DragonRider/AntecQuattro1000W

  6. #6
    Marrow Fiend
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    @All

    THX all for the nice words, I'm happy you like it & I wish you many hours of fun with it

    @DarkSonny07

    Well, CTF maps are to much work for me. The reason why they aren't typical CTF maps is because I put what I like in DM into CTF. That mean z-axis moves, open spaces + closed range spots. I didn't know you prefer CTF over DM. While I enjoy both DM / CTF as a player, CTF ask to much of my time as a mapper. So enjoy my CTF maps because I don't intent to make another one anytime soon. THX for your support along the way dude

  7. #7
    MSgt. Shooter Person
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    Will try to get this up on the Nox Chicago server asap! Looks great, can't wait to try it out!

  8. #8
    MSgt. Shooter Person
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    Quote Originally Posted by stevelois View Post
    @DarkSonny07

    ...The reason why they aren't typical CTF maps is because I put what I like in DM into CTF. That mean z-axis moves, open spaces + closed range spots.....
    Thats the true secret for a good CTF map also applies to DM maps in same parameter ( with no flags XD ), good thinking Steve that sums all what a good map needs to be classified as good map..Not only the visuals.

    I bet you in the long future yiu will finish up making another ctf map Hahaha The times places all people in their correct place ( joke) LOl

    Weh if not anyway I have ur dm map with tha same essence for making maps in this way XD
    Last edited by DarkSonny07; 12-03-2011 at 10:45 AM.

  9. #9
    Marrow Fiend
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    Quote Originally Posted by SpY View Post
    Will try to get this up on the Nox Chicago server asap! Looks great, can't wait to try it out!
    Great, let me know what players think of it

    Quote Originally Posted by DarkSonny07 View Post
    Thats the true secret for a good CTF map also applies to DM maps in same parameter ( with no flags XD ), good thinking Steve that sums all what a good map needs to be classified as good map..Not only the visuals.

    I bet you in the long future yiu will finish up making another ctf map Hahaha The times places all people in their correct place ( joke) LOl

    Weh if not anyway I have ur dm map with tha same essence for making maps in this way XD
    Well, time will tell Therefore my upcoming maps are 3 DM + 1 Greed + 1 DOM. I started another DM this week, no idea of what I'll end up with lol Maybe someday I'll make another CTF but it's not in my plan, still we never know!

  10. #10
    MSgt. Shooter Person
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    @ stevelois ~ couldn't wait to try this one out - played it on my break last night on my gaming rig (single player)

    Great gameplay overall, and looks amazing! I felt the map was pretty big, will play best with a full server. I'm still finding all the little ins and outs and sneaky paths.

    Would love to network with you sometime and chat.. peace!


 
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