Many people are interested in having a Cel Shading/Toon/Borderlands-style shader effect as part of their level in Unreal Development Kit. It's a cool effect that really brings your level to life by making ordinary static meshes "pop out."
Here is my abridged version of the very lengthy tutorial found in another documentation source.





Reply With Quote
I look forward to any other comments you, or anyone else may have!





Bookmarks