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  1. #1

    Thumbs up How to Import Custom Static Meshes into UDK

    I have written a full tutorial on how to convert and import custom static meshes from a 3D model site into Unreal Development Kit!

    Tools recommended:
    • Autodesk 3ds Max (student version is free)
    • Photoshop or other image editing resource


    Click here for the tutorial!
    (too image-heavy for the forums)

    Please post constructive feedback, as this is one of my first written tutorials.


  2. #2

    Default

    what would be really nice and helpful is if someone would explain in detail all options for importing and saving meshes using FBX/ASE/DAE and how to import meshes with multiple materials and how to import meshes that will keep their smoothing the way they were done in 3d packages

  3. #3
    Banned
    Join Date
    Nov 2011
    Location
    on sera,looking for my locust sibling's after the neutron bomb i'm one of the few locust that lived
    Posts
    211

    Default

    1 question whats this game??

  4. #4
    MSgt. Shooter Person
    Join Date
    Feb 2010
    Posts
    72

    Default

    nice tutorial, the presentation is nice though just one thing;
    In order to import into UDK, the file types must be .ASE for the 3D Static Mesh
    and .TGA for the Texture. These are the only formats UDK will accept.
    That used to be the case but I use FBX and PNG so maybe list whats now accepted.

  5. #5

    Default

    Quote Originally Posted by AdobeMan View Post
    nice tutorial, the presentation is nice though just one thing;

    That used to be the case but I use FBX and PNG so maybe list whats now accepted.
    Great. I've been living in the past, using an older version of UDK. I'm very happy that they made this change.

    Hopefully in the future, the engine will support a wider range of file formats, so that sections of this tutorial will not be needed. It would certainly make level design a lot less complicated.

  6. #6
    Redeemer
    Join Date
    Sep 2007
    Location
    Finland
    Posts
    1,288

    Default

    Quote Originally Posted by PrawnSkunk View Post
    Great. I've been living in the past, using an older version of UDK. I'm very happy that they made this change.

    Hopefully in the future, the engine will support a wider range of file formats, so that sections of this tutorial will not be needed. It would certainly make level design a lot less complicated.
    My 2010 september UDK build supports psd, bmp, tga and png for textures. Ase and FBX for meshes.


 

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