Trying to move a pawn (physics gun imitation) relative to actors rotation/position.
Originally, the gun uses SetLocation, which teleports a pawn and causes many collision errors and detection errors .
Switching to Move allows the pawn that is being moved to have full collision detection to world geometry but I am having many troubles with imitating the physics gun and how you hold the pawn
The biggest issue is rotating the held pawn relative to your own rotation.
Any ideas? Thanks a lot in advance!