If they read the whole thread, they can see that it's not for Xbox.
If they read the whole thread, they can see that it's not for Xbox.
Yeah, but you know what people on these forums are like, they are silly. Name it the "Super RAAM OMG PACK FOR PC ONLY CONSOLE NOOBS", just kidding![]()
Lol, wish I could do that if there was no such thing as admins. Lol!
you guys are making me want to get a gaming rig to play this![]()
Lol! DO IT!!![]()
Wait since I'm new to this project, is this part of the gears of war 1 game that was released on PC? Or is it a completely different thing?
Maps can be made on the gears 1 pc editor which comes with the gears 1 PC game which can then be played on gears PC.
A final update to the Beast Mode mod will be released on Monday.
I have been working on the mod the past few weeks to bring some new content and a few bugfixes.
The new content is a Savage Ticker playable character and Adam Fenix as an enemy.
Gameplay of Savage Ticker's confrontation with Adam Fenix can be found here
jeje good news, and nice video jaja XD
Over the summer, this content will once again be in production. Additionally, PWE will start, Project G3DM will advance.
i don't like berserker setting, we can see nothing, better turn to normal game view ,buddy...
Last edited by darksin; 06-06-2012 at 12:35 AM. Reason: ok.....
That's the whole point of a berserker, they are blindRoy's Berserker view should be kept.
Yes, and it will be kept, if you want to edit the vision, figure it out on your own too and please do it at your own risk.
like GOW 3 beast mode did, you can see. but you can make some change to adjust the gameplay...
Last edited by darksin; 06-06-2012 at 11:17 PM.
GOW3 Beast Mode view cannot be achieved, chances are Roy's view is being kept.
Also brumak too small, a little pity, if some big outdoor maps with gaint brumak like GOW 2....
There is only two definite views as far as I know, Corpser Encounter view and Normal. Which I don't think can be edited. If the length values can be manually edited for the zoom, I would be glad to scale the Brumak just a few tads bigger, but not too big where it gets stuck constantly between objects.
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