I'll just point out that making a good water shader that is "proper" looking for a unique level can be one of the more labor intinsive things involved in making a good level, but it seperates the wolves from the sheep in a big way. You see lots of levels out there where if you look into the reflection of the water, you'll see some unknown level staring back at you, or even WORSE, a level you recognize. "Hey man, why can I see a reflection of Rankin in my egyptain map's water?" Don't be that guy
I'd just use a different fluid texture that's stock to UT2004. A screenshot of a water texture is going to look funky, hence the issues you see in the screenshot.
I have lots of decent water materials in my UCBP levels. If you want to steal one of those, that's fine, but you'll need to make a new enviornment map for them since you want to see the reflection of your level in the water's reflection. DM-UCBP-Aqua_Mortis has a good water shader in there. Just lift that texture from myLevel and remove the env_map from the shader and replace it l
ater once your map is nearly
complete with a environment map accurate to your level.
This is a tutorial on how to create your own environment map for a level.
http://udn.epicgames.com/Two/Materia...nmentMaps.html
(This is the more literal sense of using an enviornment map...it'll make senes if you use the tutorial to make the env. The use it as the specular in a water shader)
Yeah, I took a look at the level I'm suggesting you lift a water texture from and it'll be perfect. Find the map by searching "UCBP" in the UT2004 beta release area. It's still on the main page in beta releases. Open DM-Aqua Mortis and go to the myLevel textures and find the group "water" and you'll be able to figure out how to trace it all back and use the various materials I used to create a really nice water texture. There really is not a base texture as you'll figure out. You'll want to replace "material1" in the combiner later one to match your level. You can also change the constant color to match something more like what you want. If this is all like "WTF" to you, download the level and take a look and it'll make sense. I'm sure you'll be able to figure it out looking at the materials in myLevel>Water (and enviornment maps)
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