Results 1 to 5 of 5
  1. #1
    MSgt. Shooter Person
    Join Date
    Jul 2011
    Location
    Albury, Australia
    Posts
    53
    Gamer IDs

    Gamertag: Gothic Saint

    Lightbulb ** It's NOT lag just BAD programming...**

    I'd just like to point out that most of the things people are mad about in Gears3 are NOT caused by lag just made worse by it. Apart from bullet deley, getting hit as you go behind cover and the famous kill UPDATE. Everything else is still present in the game even running offline in private or in system link.

    #Frags,Ink,etc not planting or exploding after you throw STILL happens in private matches.

    #Bots getting close and punching you quicker than a player can. **Made much WORSE if your lagging even a tiny bit**

    #Mantle kick not working happens ALL the time on systemlink ONLY time it works even then %95 is in private match as host.

    #Chainsaw not working or very deleyed b4 it revs. This happens ALOT to me on systemlink and a little even in private so I think it's just bad programming (no surprise there epic)

    #Getting stuck on walls. This happens Online, Offline and systemlink. It seems to be when alot is happening either on screen or elsewhere in the map, Some other games suffer from input errors when alot is happening it's possible the control system is just overcomplicated and as we know. Epic hav sub par programming skills.

    So thats it. Simple really. Not Lag just bad game code.

    Thx Epic don't think we forgot how "POLISHED" Gears2 was for realese 'Rod F'
    Last edited by Gothic Saint; 11-17-2011 at 11:48 PM.
    LET ME SEE MY PING EPIC!! WHY DO YOU HIDE THE FACT I'M ONLINE? OTHER GAMES EMBRACE IT

  2. #2
    Redeemer
    Join Date
    Jun 2011
    Location
    Chicago,IL
    Posts
    1,486
    Gamer IDs

    Gamertag: osowanted PSN ID: osowanted

    Default

    hmmmmmmmmm mantle kick rarely works 4 me.

  3. #3
    MSgt. Shooter Person
    Join Date
    Oct 2011
    Posts
    59

    Default

    Actually the net code is the problem. I've played system link and not had any problems. But it was 4v4 link. Never tried 5v5. Maybe that's the problem.

  4. #4
    Iron Guard
    Join Date
    Apr 2009
    Location
    in my moms house
    Posts
    585
    Gamer IDs

    Gamertag: michibee2

    Default

    I agree with the OP ,. the Gnasher of GOW range and damage was a mistake when programmed the game, along with the wallbounce.
    funny that those were what made GOW awesome. sucks that they programmers just didnt know how to exploit that. instead they decided to make another SG that kills you with one shot. sometimes i wonder if they created the SOS because they couldn't ever fix the Gnasher hit detections .

  5. #5
    Redeemer
    Join Date
    Apr 2011
    Location
    Canada, eh?
    Posts
    1,257
    Gamer IDs

    Gamertag: Blades Of Grave

    Default

    Yeah, mantle kick provides more WTF moments than a lag switching Sawed-off user.
    War Houndz


 

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •