Bug on migrating to newer udk- Client crash on connecting to server
We just moved from 06 to 10 udk build. We then found that clients would immediately crash on bringing the world up for play when joining a server, which confounded me for a while.
Of all things, it was the static mesh grouping info embedded in the levels. Ungroup all of the mesh, problem goes away. Not exactly ideal when we have several large maps under active construction. Don't ask how long it took to isolate this >.<
Anyway, just posting this as a heads up, both for any other teams in a similar position, and for epic's benefit
This is a stupid bug that should be addressed immediately. Good job on catching it man. Feel awesome that you just saved my final project for my level design class
i am crashing 2 how do i ungroup?