Symptoms:
We just moved from 06 to 10 udk build. We then found that clients would immediately crash on bringing the world up for play when joining a server, which confounded me for a while.
Resolution:
Of all things, it was the static mesh grouping info embedded in the levels. Ungroup all of the mesh, problem goes away. Not exactly ideal when we have several large maps under active construction. Don't ask how long it took to isolate this >.<
Anyway, just posting this as a heads up, both for any other teams in a similar position, and for epic's benefit![]()




Reply With Quote


Bookmarks