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  1. #1
    MSgt. Shooter Person
    Join Date
    Feb 2009
    Posts
    471

    Default Lighting Needs to be rebuild - each time I move SpeedTree

    I'm using DominantDirectionaLightMovable, because I need fully dynamic lighting and do not bother with lighting building.

    1) Add speedtree > play in editor > Works fine
    2) Now move SpeedTree > Play In Editor > Lighting Need to Be rebuild.

  2. #2
    Iron Guard
    Join Date
    Feb 2010
    Location
    Germany
    Posts
    501

    Default

    Do you have any static lights in your level, like point lights or spotlights?
    /ninjapirates/
    ---Roccy Laboratories//#1 Crossmedia 2010[Multimedia]

    I hate reference images...I never find good ones

  3. #3
    MSgt. Shooter Person
    Join Date
    Feb 2009
    Posts
    471

    Default

    No. Only single dominant light.

  4. #4
    Marrow Fiend
    Join Date
    Jun 2009
    Posts
    4,481

    Default

    Dominant lights still use lightmaps for static objects.
    Please don't send me private messages asking how to use UDK unless it has to do with my work, everything I can teach is already out there.

    I am not support, I am here to learn myself.

  5. #5
    MSgt. Shooter Person
    Join Date
    Feb 2009
    Posts
    471

    Default

    Quote Originally Posted by Graylord View Post
    Dominant lights still use lightmaps for static objects.
    That would be the case but:
    a) this moveable light
    b) this happens ONLY with SpeedTrees. I tested it with static meshes and it working as intended. I can move them, remove, rorate and so on and lighting do not need rebuilding.

  6. #6
    MSgt. Shooter Person
    Join Date
    Apr 2009
    Location
    Serbia
    Posts
    331

    Default

    Unchecking "Use Precomputed Shadows" under SpeedTree Properties > Lighting worked for me.
    Last edited by Count_de_Money; 11-06-2011 at 09:07 AM.


 

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