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Thread: Dynamic Content

  1. #1
    Skaarj
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    Aug 2011
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    Stockholm, Sweden
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    Default Dynamic Content

    Is there any way to change, or import new content (such as models or textures) after the game has been packeted for release? As in, players importing their own maps or having custom skins.

    Thanks

  2. #2
    Palace Guard
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    Default

    I would think something like that would be possible as long as you can direct UDK to look in the right place

  3. #3
    Veteran
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    Gamertag: ambershee

    Default

    You can easily just add new content packages into the appropriate directories. It should work fine.
    - Please do not send me questions regarding programming or implementing things in UDK via Private Message. I do not have time to respond and they are much better answered in the forums. -

  4. #4
    Skaarj
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    Default

    Great, thanks.

    Also, on a completely unrelated note, how much of a performance hit will i take if the entire level is a single model? Not talking about specifics, just want to know if it will work

  5. #5
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    Gamertag: ambershee

    Default

    It just plain won't work. You never want to do that.
    - Please do not send me questions regarding programming or implementing things in UDK via Private Message. I do not have time to respond and they are much better answered in the forums. -

  6. #6
    MSgt. Shooter Person
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    Mar 2011
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    Default

    From my own experimentation i have yet to find a way to allow for content to be added to a game once packaged. I have tried this with changing game code, compiling and cooking etc and replacing the .u files in a packaged and installed game. This causes the UDK to simply crash. I have also tried this with adding cooked maps to an already packaged and installed game and this also simply causes the UDK to crash. I have been trying to get this to work for nigh on 2 months consistently with no luck. Unfortunately this severely impacts the possibility of DLC or player made content. If anyone has any information or documentation on the subject please do share.

  7. #7
    Palace Guard
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    Default

    He's talking about adding content, not modifying an existing game. If it's already setup to look in a folder for package files then it shouldn't have a problem.

  8. #8
    Skaarj
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    Aug 2011
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    Default

    Wow the smileys sure are... comic sans.

    I guessed it wouldn't work, kinda makes sense hehe. Correct, not talking about changing the game itself, only assets.

    Ill have to try changing a map after cooking before going any further, since wtfboomheadshot seemed to have issues with it. Thanks so far, anyway.

  9. #9
    MSgt. Shooter Person
    Join Date
    Apr 2011
    Location
    Vancouver, Canada
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    Default

    I assume you could patch existing content & binaries with some sort of binary diff system. It would definitely take some custom installer on your part, but if you're trying to create a DLC type environment, that should be what you'd look into.

    There's no out-of-the-box easy solution though.


 

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