So we have small level, it consist of two rooms with floor, walls, and a few objects each.
But for a reason I cant seem to understand, it actually takes it toll on pretty decent computers.
Seem to be small but consistent spikes.
I have created bigger maps with no lag, but only using UDK meshes. These meshes er all fresh out of 3ds max.
Is there anything I should remember to do to reduce lag?
How much should stuff be divided?
Like, a tiled floor, a tiled wall etc.
If I have a big, complicated mesh. Is there any difference in
A) dividing it up into smaller parts and create a prefab,
B) Creathing the whole mesh as one