Well, After this little project, I'm back with the icebergs project. I'm planning this project as a two years projects.
General game idea: The main idea is to have a very modular estructure (programming, gameplay and envirorments). Basically, the game is a first person GAME (not shooter) about puzzle solving “a la portal” (find the exit with a given gameplay). Every puzzle is an iceberg (100% of the game takes place in the artic) and the main objective is to reach the end (“magic light that teleports you to another iceberg”). For that, you’ve got a special artifact/skill; you can play with the climate. You can do global climatic changes like make all colder to freeze water and stuff and create solid parts, warm it to unfreeze them, wind to take impulse, fog to hide from you enemies, and stuff like that. The main idea is that this changes will always be GLOBAl and not local, si if we choose “hot” all the envirorment will change to “hot”.
Anyways, that’s just the main idea, when playtest time, I’m sure a lot of things will change, but for now it’s ok. The main idea is still to play with clima and weather.
About the story? I can’t tell a lot by now, but Thruman show is a big reference for me.
Yeah, I know. The menu shouldn't be one of the first things you do when you make a game. But I really needed it. It's because the Betatesters. I must be able to deliver just and executable with the maps to test in a easy way, and this simple but modular menu offered me that.
The menu was done with Scaleform ForecourseUI. Thanks a lot for the tuts Allar!
The background is a UDK level with a plane with the opacity for the silhouette for the boy, then the level rendered behind it and a particle system rendered above it. Then, in the top of the stack the UI is rendered.
For now in the menu you can quit the game, change the resolution or go to a new game (open whatever map I want).
For betatesting it's cool enought, but with time, I'm planning to integrate more options and later the load/save functions.
In the other hand, a very first version of the project (without that menu) can be downloaded if you want to test it and give me some feedback.
- 4 levels.
- Stunning Ice Cube texture
- Main objective: take the Ice Cube to the orange hole.
If you want to test it, you can download it here. I need to know if the reflective eater behaves strange in levels 2 and 4, and of course, if you like the "gameplay" and how hard do you find the different levels.