I'm getting more familiar with UDK, so I decided I would hop over to Photoshop and start creating my own textures. To start, I made a simple grass texture following this tutorial. However, when I import
into UDK via the content browser, I receive an error "The texture you are importing is not a power of two. Non power of two textures are never streamed and have no mipmaps. Proceed?" . If I continue, the texture is imported however it's not how I had designed in Photoshop (it's smeared). I have no idea what this means. Am I creating the texture wrong?
I searched the forums and Google and didn't get any relevant results, I appreciate all responses!
Windows 7 x64
UDK-2011-09 (Version: 8916)
- Anything But Apple