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  1. #161
    Prisoner 849
    Join Date
    Apr 2009
    Location
    Jacinto
    Posts
    989
    Gamer IDs

    Gamertag: Keltar3007

    Default

    Keep this up, man. Still waiting on that squad ai
    My Models...Obviously not the best

  2. #162
    MSgt. Shooter Person
    Join Date
    Jul 2011
    Posts
    484

    Default

    New version was released (1.100)!
    1)Was added property to DayNightSkyLight DayTimeSpeed - now you can change day-night cycle speed in editor.
    2)Was added LimitedDate property, this caused non-linear day-night cycle (before DateLimit sun rotates slowly and stop at DateLimit). It can be used if the level most be finished before this date/time.
    3)Fixed some bugs.
    http://www.bludnikov.ru/eng.htm

  3. #163
    MSgt. Shooter Person
    Join Date
    Jul 2011
    Posts
    484

    Default

    Kelt'ar
    Keep this up, man.
    Thank you.
    Still waiting on that squad ai
    I'm planning it, but too many things in my TODO list.

  4. #164
    MSgt. Shooter Person
    Join Date
    Jul 2011
    Posts
    484

    Default

    New version was released (1.101)!
    1)Was added precision to GameTime struct (ten thousand part of second was added).
    2)DayNightSkyLight property LimitedTimeOnly was added (useful if only time critical, but not date).
    3)Material effects (xray, frost,stasis etc.) now work on modular pawn too.
    http://www.bludnikov.ru/eng.htm

  5. #165
    MSgt. Shooter Person
    Join Date
    Jul 2011
    Posts
    484

    Default

    New version was released (1.102)!
    1)Was separated class ModularGroup (for Modular Pawns).
    2)Was added parameters list for modular pawn properties and functions for use this parameters - now you can change skin or eyes color without making many MaterialInstantConstant.
    http://www.bludnikov.ru/eng.htm

  6. #166
    MSgt. Shooter Person
    Join Date
    Feb 2010
    Location
    Phoenix, AZ U.S.A.
    Posts
    148

    Default

    Great work !!!!!!!

    Vehicle implementation would be fantastic =)

  7. #167
    MSgt. Shooter Person
    Join Date
    Jul 2011
    Posts
    484

    Default

    thejaguarmma
    Thank you. I'm planning vehicle wizard, but I don't know when I can do it.

  8. #168
    MSgt. Shooter Person
    Join Date
    Jul 2011
    Posts
    484

    Default

    New version was released (1.103)!
    1)Was added modparts.ini with description of parts for modular pawn and interface for select parts from listbox. Now you don't need to remember parts or material names, you simply select it. You can use old method too.
    2)Was updated ModMan in the third party section (http://www.bludnikov.ru/flctmodel.htm) (was fixed problem with bad rotation in the editor).
    3) Was added ModMan parts in modparts.ini.
    http://www.bludnikov.ru/eng.htm

  9. #169
    MSgt. Shooter Person
    Join Date
    Jul 2011
    Posts
    484

    Default

    New version was released (1.104)!
    1)Was added function for dynamic change modular parts (ChangePart).
    2)Was added function for dynamic change materials (ChangePartMat).
    3)Was added function for dynamic change parameters (UpdateParams).
    4)Was added function ChangeTest for test how dynamic change is working.

    http://www.bludnikov.ru/eng.htm

  10. #170
    MSgt. Shooter Person
    Join Date
    Jul 2011
    Posts
    484

    Default

    New version was released (1.105)!
    1)Was added material parameters in ini-files (now you can make standard parameters for each pawn).
    2)Was added Add/Delete part commands to the interface.
    http://www.bludnikov.ru/eng.htm
    P.S.: I'm planning to finish add features (exclude bug fixes) to uncommercial version soon, because of no time and doesn't enough donations. You can fix it by send money to me.

  11. #171
    Prisoner 849
    Join Date
    Apr 2009
    Location
    Jacinto
    Posts
    989
    Gamer IDs

    Gamertag: Keltar3007

    Default

    Huh...My User Pawn isnt shooting projectile and instant weapons...its just launcjing a grenade when I press G. Could U jelp me out with that?
    My Models...Obviously not the best

  12. #172
    Prisoner 849
    Join Date
    Apr 2009
    Location
    Jacinto
    Posts
    989
    Gamer IDs

    Gamertag: Keltar3007

    Default

    Ok I figured it out. Had to mess around with the player controller class.


 
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