Keep this up, man. Still waiting on that squad ai
Keep this up, man. Still waiting on that squad ai
My Models...Obviously not the best
New version was released (1.100)!
1)Was added property to DayNightSkyLight DayTimeSpeed - now you can change day-night cycle speed in editor.
2)Was added LimitedDate property, this caused non-linear day-night cycle (before DateLimit sun rotates slowly and stop at DateLimit). It can be used if the level most be finished before this date/time.
3)Fixed some bugs.
http://www.bludnikov.ru/eng.htm
Kelt'ar
Keep this up, man.
Thank you.
Still waiting on that squad ai
I'm planning it, but too many things in my TODO list.
New version was released (1.101)!
1)Was added precision to GameTime struct (ten thousand part of second was added).
2)DayNightSkyLight property LimitedTimeOnly was added (useful if only time critical, but not date).
3)Material effects (xray, frost,stasis etc.) now work on modular pawn too.
http://www.bludnikov.ru/eng.htm
New version was released (1.102)!
1)Was separated class ModularGroup (for Modular Pawns).
2)Was added parameters list for modular pawn properties and functions for use this parameters - now you can change skin or eyes color without making many MaterialInstantConstant.
http://www.bludnikov.ru/eng.htm
Great work !!!!!!!
Vehicle implementation would be fantastic =)
thejaguarmma
Thank you. I'm planning vehicle wizard, but I don't know when I can do it.
New version was released (1.103)!
1)Was added modparts.ini with description of parts for modular pawn and interface for select parts from listbox. Now you don't need to remember parts or material names, you simply select it. You can use old method too.
2)Was updated ModMan in the third party section (http://www.bludnikov.ru/flctmodel.htm) (was fixed problem with bad rotation in the editor).
3) Was added ModMan parts in modparts.ini.
http://www.bludnikov.ru/eng.htm
New version was released (1.104)!
1)Was added function for dynamic change modular parts (ChangePart).
2)Was added function for dynamic change materials (ChangePartMat).
3)Was added function for dynamic change parameters (UpdateParams).
4)Was added function ChangeTest for test how dynamic change is working.
http://www.bludnikov.ru/eng.htm
New version was released (1.105)!
1)Was added material parameters in ini-files (now you can make standard parameters for each pawn).
2)Was added Add/Delete part commands to the interface.
http://www.bludnikov.ru/eng.htm
P.S.: I'm planning to finish add features (exclude bug fixes) to uncommercial version soon, because of no time and doesn't enough donations. You can fix it by send money to me.
Huh...My User Pawn isnt shooting projectile and instant weapons...its just launcjing a grenade when I press G. Could U jelp me out with that?
My Models...Obviously not the best
Ok I figured it out. Had to mess around with the player controller class.
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