I've also got a message for the hardcore players who have played Gears since the beginning, and resent the addition of the Sawed-off: I have bad news for you. Both the Gnasher and the Sawed-off are casual weapons now.
Look at your own performance, and be honest with yourself. Did you suddenly get much better with the Gnasher when Gears 3 came out? I know I did. And it wasn't meditation, or anticipation of Gears 3 that made me so much more skilled. Nor was it 3 weeks of practice in the beta. All of the weapons are easy to use now. Mostly because the whole game engine is more reliable.
People are always saying stuff like
The Sawed-Off is a casual weapon, made for new players or players who aren't as skilled as other Gear die-hards.
As if there's no way a skilled player can reap the same benefits, or as if a weapon that allows a noob to get one or two kills during a match is a severe handicap to a pro that can get ten or twenty. And people say stuff like
The lack of aiming required is starting to frustrate me.
which is not true, for one, and again, suggests that for some reason the ease of use is lost on skilled players.
What about the fact that you get ten times as much ammo with the Gnasher? Or that it takes several seconds to reload the Sawed-off? Or that the Sawed-off has a flashlight on it to telegraph your intentions to the opponent? You don't hear much about these aspects of the Sawed-off. A few players whined and complained for months because they couldn't adapt, and Epic made change after change, bending over backward to accommodate them, and they're still whining because they didn't just jump right into a brand new game and shoot to the top like they owned the place. If things keep going like they are, in six more months the Sawed-off will be a pickup weapon, it'll weigh as much as a mortar, and everywhere you carry it you'll have a brass band behind you and a heavenly column of light indicating your position to everyone, and when you pull the trigger a little flag that says "BANG!" and some confetti will come out, and the same "hardcore" players will be in here whining about something else wrong with it.
Blood flying off the person you shot at is not an indicator of a hit. Sometimes you must accept that you will get hit/gibbed by a player who doesn't appear on your screen to have a good shot, or is "too far away." You cannot scientifically measure distance by positioning yourself "exactly" in the right spot in a YT video. Demonstrating range while standing still is not remotely equivalent to what will happen in a real match where there is added lag from other players and everything is moving. All of this is true now, as it was in Gears 2, and before that in Gears 1, and it really looks like people are just resentful that they spawned with the wrong weapon. Get killed by the SOS while carrying the Gnasher and it's "OMG what a noob he can't use a shotgun," or get killed by the Gnasher while carrying the SOS and it's "WTF that's crap he was right in my sights if I had a Gnasher he'd be dead."
You don't get hardcore by whining, people. Man up and figure out a way to avoid getting killed by the SOS. I will give you a hint: Don't assume you can just get in someone's face and gib them anymore, and don't barge around corners without checking first.



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i am being a little facetious as a response to you claiming you're objective but... i'm telling you, the SOS changed the gameplay for the worse. it's not as fun as it used to be. my opinion isn't worth more than yours, but i'd say mine is more roundly supported than yours.


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