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  1. #1

    Default Per Poly Collision Bones: Collision does not match animation

    Hi everybody,

    I have defined the Per Poly Collision Bones and Add To Parent Per Poly Collision Bone properties for my skeletal mesh.


    However, when my pawn moves, the collision bones do not match the moving limbs of my pawn:


    Any idea about what's going on?

    Thanks for your help.

  2. #2

    Default

    Ok, it was quite simple to fix, I just moved everything from Add To Parent Per Poly Collision Bone to Per Poly Collision Bones. Maybe Add To Parent Per Poly Collision Bone can be used for non movable body parts of a vehicle for example.


 

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