Mailed you but no reply yet
Mailed you but no reply yet
Last edited by MaskedShuuyu; 01-14-2012 at 05:49 AM.
Sorry for the lack of updates.
We had much work lately in order to get the Demo done in time.
The Techdemo needs to be done until mid April. We have a presentation to Publishers and Investors end of April on the QuoVadis Event in Berlin.
Therefore we are in urgent need of one more 3D Artist for Charakter Models including Animation and one 3D Artist for Environment Models.
Some existing Animations from our completed Hero can be used.
One Artist for Vehicles would be a nice bonus.
If you want to help us out, let us know.
Thanks for attention
We still really need a 3d character artists and an Animator.
If you are interested please feel free to contact us.
Also first Post got revised!
Most of the Positions have been filled but we would need one Environmet 3D Artist.
Right now we urgently need a 3D Environment Artists for a futuristic City Scene.
Here is a update for 3D Models and Scetches:
We still look urgently for a Environment 3D Artist!
Currentely we looking for a additional UDK Coder/Scripter to support the Development of the Demo.
The Demo needs to be finished until mid march so it is a bit urgent again.
Looks really great, I remember seeing this game a few months back on the udk forums and I can tell you for sure its coming along nicely keep up the good work and good luck
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Okay we got some nice models done but we would need at least one good and reasonable 3D Animator to get some things done very soon.
If you are a good Animator, please contact me.
Any help is highly appreciated!
cant wait for this game
is there already a release date ?
or at least a release window ?
The demo comes along quite nicely and is playable however we are in urgend need for the following:
Texture Artist with good knowledge on Particle Effects and with the Material Editor.
3D Artist for Buildings and some Environment.
What needs to be done:
Particle Effects for Shooting (hero and enemy)
Enemy dying effect
Textures for Buildings
We also need:
Some City Buildings (Based on Scetches)
Wild West City Buildings
Since this is very urgent, please contact me directly on Skype: fire-wsp
What is important:
We come along very good and the team is motivated but we had some people contacting me to fill in urgent needed positions.
They told us what they can do and will do but did nothing other then disapearing without notice.
Such stuff slows us down and is not wanted.
If you think you can contribute some awesome material, please contact me ASAP
Jumping in here to say that I am also on the team as coder and can say that we are making good progress.
Our rail shooter mechanic is implemented with Splines as you can see in the picture above. The player follows this path with some freedom of movement within set boundaries along the track and has a rapid fire weapon that fires plasma projectiles, but the effects for those as well as for the enemy blasters are just placeholders for now, that's why we are looking for a Cascade guru.
About the "enemy dying effect" Chris mentioned: this one.
The Cascade guru should also have a solid knowledge about the Material Editor to create appealing yet efficient visuals that stay in the boundaries of our targeted console releases such as Xbox 360.
Ideally he can fulfill the tasks of a Texture Artist as well to prevent idle-running later in the development cycle. After all go these two areas hand in hand with each other.
We are currently working eagerly to get an accurate representation of the final product in the demo for our interested publishers and the team is very motivated about it. This is your chance to be a part of that team as well.
Our Loop, which art in source code, hallowed be thy keyword.
Thy condition come, thy instruction be done, in RAM as it is in cache.
Increment us this day our daily counter,
and forgive us our typos, as we also have forgiven our compilers.
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Tried to contact you, though no reaction in Skype or ICQ...
Good evening, I am Brazilian I live in Rio de Janeiro and study Game Design, do not have complete mastery of your language so I am using the translator, and I am sorry for some errors written, but let's get to it:
I domain of the Maya 2011/2012, Zbrush and am willing to collaborate with your project, I can model, texture, characters and scenarios, and I try to make the rig because I am in this module in my course, and I dedicate myself if you want to animate.
The study also Realflow, but still do not know anything but I'm UDK with video lessons to learn.
if you want my help I can answer, Thanks and good luck if you can not help you!
Boa noite, sou brasileiro moro no rio de janeiro e estudo Design Game, não tenho o dominio completo do seu idioma por isto estou usando o tradutor, e peço-lhe desculpa por alguns erros escritos, mas vamos ao que interessa:
Tenho dominio do Maya 2011/2012, Zbrush e estou disposto a colaborar com o seu projeto, posso modelar, texturizar, personagens e cenarios, e posso tentar fazer o rig pois estou neste modulo no meu curso, e me dedico a animar caso queira.
estudo tambem o Realflow, mas ainda não sei nada de UDK mas já estou com video aulas para aprender.
caso deseje a minha ajuda pode me responder, Grato e boa sorte caso não possa te ajudar !
Okay Guys today i got asked if we can deliver a Prototype/Demo for the comming E3 in L.A.
A partner of mine want to take it there to show it to some interested Publishers.
It was not intended to show something off there but this would be a great opportunity we dont want to miss.
Our Code looks very good already and is playable but our Level looks not very good because we still use los of placeholder GFX.
For the Demo we want to Change that, therefore we still need Environment Artists very urgently!
If you read that and want to spare a bit time to help us out, please contact me ASAP.
we made some good progress on the programing side of our game. It plays very well already but our 3D Artist needs support.
There is still a lot of placeholder stuff in our Demo.
We need various Buildings and Vehicles.
You can see a Video here: (sorry for the bad quality but my PC is not the newest anymore and doing captures is a real pain... we try to do a better one soon.)
We would like to start with this Tank:
Character Modelers are also very welcome.
The Tank is already almost done but we still need people doing Environment stuff like Buildings and so on.
Also a good Character Artist would be much of an help
Hi guys, any idea about when will this game release ?
Also leaving a video of the jap opening, the english version makes the anime sound dumbass hehe.
Any luck getting the japanese song into the game ?
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still needs some time and effort. Thats why we look here for people who can help us. Main Problem is the lack of 3D content because we have no funding so far.