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  1. #1
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    Default Mercy: Ideas for improvement?

    I read that someone suggested that the gates into the church should always be open; I think that's a wonderful idea, but since that hasn't been implemented, I have another suggestion to improve the map:

    Most of you are aware that Epic Games is tinkering with weapon swaps, so why not switch up Mercy weapon swaps?

    I would like to see what would happen if the grenades got swapped with the digger/boomshot, while the grenades themselves are put in the church. I feel like this would be more interesting because a larger portion of the map would be used in order to play for the digger/boomshot (which IMO are much more valuable than grenades in most situations).

    The church is a very important part of the map due to the weapons it currently contains, yet it is a very small portion of the whole map. Maybe switching these weapons would encourage more map usage - That is why I feel that changing the swaps could be for the better, IMO.

  2. #2
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    Quote Originally Posted by CrazyShot Chris View Post
    I read that someone suggested that the gates into the church should always be open; I think that's a wonderful idea, but since that hasn't been implemented, I have another suggestion to improve the map:

    Most of you are aware that Epic Games is tinkering with weapon swaps, so why not switch up Mercy weapon swaps?

    I would like to see what would happen if the grenades got swapped with the digger/boomshot, while the grenades themselves are put in the church. I feel like this would be more interesting because a larger portion of the map would be used in order to play for the digger/boomshot (which IMO are much more valuable than grenades in most situations).

    The church is a very important part of the map due to the weapons it currently contains, yet it is a very small portion of the whole map. Maybe switching these weapons would encourage more map usage - That is why I feel that changing the swaps could be for the better, IMO.
    If you place the nades in the church it will encourage MORE camping in the church due to frag tags.

    Also the nades are used to counter the high ground where the mortar/oneshot sit.

  3. #3
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    Quote Originally Posted by Trustno1702 View Post
    If you place the nades in the church it will encourage MORE camping in the church due to frag tags.

    Also the nades are used to counter the high ground where the mortar/oneshot sit.
    To your first point, frag tags are easier to detonate in gears of war 3, and anyone camping in the church is essentially suicidng; the rest of the map contains 2 inks, a boom/dig, bultok/gorgon, and mortor/oneshot. It is only a matter of time before they get destroyed.

    To your second point: grenades still remain on the map, just in a different spot.

  4. #4
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    hmm that could be good as at the moment when the Boomer spawns everyone with a brain charges into the church and basically the lucky one who survives the two seconds of carnage wins the game with the boomer. But with it in the middle will that just lead to a million smoke grenades being thrown at once into the middle and the everyone running around blindly shooting. But I dunno I can see how it could be awesome.
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  5. #5
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    I guess, I think Mercy is one of the last maps that need to be changes honestly. With an open roof for the mortar and gate for the oneshot its easy enough to flush them out of the hall ways and into danger zone for the heavy weapons reguardless of boomshot/digger being inside. I personally have had very good luck on Mercy just focusing on the high ground and not worrying about the church.

    I think theres some other changes that need to be made prior to Mercy.

  6. #6
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    I don't think frags in the church would work too well. It would still be pretty easy to camp. I'd say all that needs to happen is open the front gate of the church, keep frags in the center every round, and swap the one shot for the HoD.
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  7. #7
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    just open that gate after 2 minutes. problem solved.
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  8. #8
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    Quote Originally Posted by bluegreenman View Post
    just open that gate after 2 minutes. problem solved.
    I agree. The gate shouldn't be open the entire time, but it should be something like this.

  9. #9
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    Mercy Strategy of the year: Take over the Church, then SO camp each and every corner.. it has taken the worst teams in history to victory multiple times.
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  10. #10
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    mercy is my favourite map i dont think anything needs changing imo , the likes of sandbar did and well done epic for tweaking

  11. #11
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    Quote Originally Posted by bluegreenman View Post
    just open that gate after 2 minutes. problem solved.
    be able to kick in the gate? or would you be too much of a easy target

  12. #12
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    making somebody actually have to Chainsaw or melee the chains off the gate open THEN have them opening it with another click of the button.. if you actually go through all this then it is worth it.
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  13. #13

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    Quote Originally Posted by bluegreenman View Post
    just open that gate after 2 minutes. problem solved.
    It would be interesting if Epic made it so that one team has to shoot at a lock and it breaks and the gates open. But it would have to be a lot of ammo.

    That way, there's a plus and negative to shooting at it. You get the gate open, but you also lose quite a bit of ammo, and maybe when the team is distracted with the gate business, the opposing team manages to sneak out the side entrance anyways.

    You can shoot the big crate inside the church and expose the inside of the church more, but it does take a lot of ammo.

  14. #14
    Palace Guard
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    The gates opening after a few minutes is the best idea I can think of. It's way too campy now.

  15. #15
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    Swap one shot for sniper

  16. #16
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    Quote Originally Posted by Durotan View Post
    Swap one shot for sniper
    Hell yeah!


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  17. #17
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    I love it when everyone rushes the church...it gets pretty crazy. So I say leave as is.

    I take it as a challenge when I see a bunch of SO users rushing in too. Gets my blood boiling!
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  18. #18
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    I think there should be a longshot up top instead of one shot, keep the cycle though cause mortar is good on that map, also ink nades should be swapped with frags on each side, that would make it so both teams can push hard for inside but u gotta be careful for frag tosses, outside were flame and frags normally rotate though it should be swapped for digger/boom and the digger or boom in the church should swap every other round, digger inside 1 round, boom outside, digger outside boom inside, I think that would make the best balance on the map.
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  19. #19
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    Oneshot>Mortar
    Mortar>Mulcher
    Boltok>Ink or Gorgon
    Digger>Scorcher
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  20. #20
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    They just need to open the gate plain and simple easiest fix. If you swap boom/digger with nades the team with boom can still go into church so it really wouldnt change much besides they would have endless supply of nades.

    I know this would take more to do but what about windows where the ink is so you can get some cross lancer action going on campers. Atleast you could spot the sos corner campers for you teammates before they attempt a bum rush. Or just make it so a scorcher spawns instead of boom/digger thus making it near worthless to set up shop there
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  21. #21
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    Change out the One****, to Longshot. That'd be amazing.

    Sure. Kicking in the gates sounds like a GRAND idea. Especially since it's easy for that match to turn into a campfest.
    Funny how some Gnasher-fanatics pride themselves on telling SOS users to ADAPT (to the gnasher), when they couldn't adapt to the addition of a close range shotgun with one bullet.

  22. #22
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    Quote Originally Posted by $5 an Hour View Post
    Oneshot>Mortar
    Mortar>Mulcher
    Boltok>Ink or Gorgon
    Digger>Scorcher
    What? Thats like the worst suggestion ever!
    Why would you change the mortar then change the other power weapon back to a mortar? The Boltok is the best pistol there is! The Gorgon does naff all compared to it: You pick up the Boltok and use it to headshot people aiming down the Oneshot in the high ground. The rush to the church would be so unrewarding if all you get is a scorcher.
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  23. #23
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    I'll post the simple solution from my other thread:

    -Replace One-shot with Hammer of Dawn

    The Hammer would be much more effective at clearing out campers from inside the church, and would be far more useful outside than the currently useless One-shot. And it would cause more people to try and contest it rather than the Boomshot-only rush we see now.
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  24. #24
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    Now THAT sounds like a logical idea. Nice. I hope they do change it to Hammer of Dawn...and make the gates openable.

    Once them gates are open, people aren't going to want to lock down a church with no ceiling...
    Funny how some Gnasher-fanatics pride themselves on telling SOS users to ADAPT (to the gnasher), when they couldn't adapt to the addition of a close range shotgun with one bullet.

  25. #25
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    I don't think a hammer of dawn would be fair given the size of the map, and the fact that there are few roofed-areas in which a player can seek protection; the sides where the Gorgons/boltoks spawn would also cause more of an inbalance seeing as how one side is roofed, while the other is not.

  26. #26
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    Why do people want to remove the Oneshot from the only map it can actually be used on?

  27. #27
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    Because we don't like the OneShot. It isn't good enough to appreciate compared to the other power weapons. Blowing through a Boomshield with Perfect Active Reload? Yeah that's real practical. How about the OneShot's Perfect Active Reload makes the laser not appear?
    Funny how some Gnasher-fanatics pride themselves on telling SOS users to ADAPT (to the gnasher), when they couldn't adapt to the addition of a close range shotgun with one bullet.


 

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