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  1. #21
    Redeemer
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    Gamertag: Sigmaah

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    Honestly, if they want the Mortar, OneShot, and Mulcher to be used a lot, they need to be OP.

    Make all of these 3 weapons a hell of a lot faster...

  2. #22
    Marrow Fiend
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    Sep 2010
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    Gamertag: Gnashes

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    Hotel, Drydock, and Thrashball added. All have no changes.

  3. #23
    MSgt. Shooter Person
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    Apr 2011
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    Narnia
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    Gamertag: IgnorantCheese

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    Wait, so now how are you supposed to clear out campers on Overpass? Wasn't that why the Mortar was there?

    Forgive my ignorance, I play KOTH, where people don't tend to camp often.

  4. #24
    Iron Guard
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    Apr 2011
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    Gamertag: HGunSlingerX

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    Quote Originally Posted by clopin View Post
    Wait, so now how are you supposed to clear out campers on Overpass? Wasn't that why the Mortar was there?

    Forgive my ignorance, I play KOTH, where people don't tend to camp often.
    Boomshot>>>>>>>>>>>>>>>>Mortar. In every way shape and form.
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  5. #25
    MSgt. Shooter Person
    Join Date
    Aug 2011
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    65

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    i still see hammer of dawn on overpass
    yes no

  6. #26
    Iron Guard
    Join Date
    Apr 2011
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    Defending Jacinto
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    766

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    But the hammer and mortar were really the only way to fight the people who had the high ground on overpass.... a boom shot and bow? i dunno about that...

    Not at all a fan of the changes with the digger/boomshot on sandbar....

    Sorry to complain so much guys! The game is still awesome, but i guess I'm just not so much into this change!
    Thank You Everybody For Supporting All The Guardian Threads!
    Epic, Thank You For Listening!

  7. #27
    Redeemer
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    Mar 2009
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    Gamertag: Maac N Cheese

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    can we get some map changes now. Overpass needs another bridge up to the top to make it an 'actual' overpass. kthx
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  8. #28
    Marrow Fiend
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    Gamertag: Gnashes

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    OP updated with complete list of changes. These were tested and found by myself, SQuirrell147, and Bizkitdoh in a private match.

  9. #29
    MSgt. Shooter Person
    Join Date
    Sep 2011
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    72

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    so sandbar and overpass will no longer play like a king of the hill game? AWESOME!!

  10. #30
    Veteran

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    Gamertag: WaldoRtk7

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    I'll give in my 2 cents on Overpass. It has the same original problem as the Beta version of Trenches. It was built for either older gamemodes, Horde, or Beast in mind. The problem with this is that you have map completely focused on the middle of the map, I can tell you that weapon swaps won't change the overall flow of the map. Gears of War 3 is more focused around map control over power weapons. Simply locking down the weapon area you defeat the power of the weapon because you don't have to pick it up, it's been eliminated.

    Overpass has extreme high side advantage on both spawns and enough cover in the middle that a full team will lock people into their spawns before they can ever get close enough to a power weapon. Even with the use of smokes, strong teams with cross firing and other team fire will ensure that any power weapon will be limited to the ground level. Overpass doesn't need weapon swaps, Overpass needs to be overhauled. I would recommend creating a second top side entrance over an elevator or anything like that. Create 2 distinct pathways to get to the high side from the beginning of the match and then see how the map plays out. As of right now, the maps has more problems then solutions, and the design needs to be look at over the power weapon allocation.
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