And no, an idle player is in no way comparable to an "unskilled player". Even the worst player can still revive teammates, seek out cover, use the SOS, mark enemy players, potentially score a kill, run away from danger or defend themselves.
Also, if you expect everyone on the idler's team to simply camp next to him and pray that he isn't simply picked off by long range fire, only to relocate to the idler's new spawn location and repeat the ridiculous process over again, hoping for an ambush kill- then you are really grasping at straws. Though, what if there is more than one idler on your team? What about non-kill based objective gametypes?
What if the idler is chosen as the leader in a CTL match? Surely, a "non-peabrained" scholar such as yourself, would have foreseen this, no?
That said, if the issue is so easy to address and the software capable of doing so has existed for some time, what reason is there not to have incorporated it? Again, try to keep up.
Last edited by o Soda o; 10-07-2011 at 12:11 AM.
What if voting to kick was only passed if it was unanimous by the rest of the team. That might be a fair compromise.
The Sawed-Off Shotgun is the new "NOOB TUBE"!