First, if this is the wrong place to ask, sorry, the forums are rather confusingly laid out and I didn't know where else to ask.
But to the point. So I've made a model in Blender with just one side (the inner side, the outer is deleted since it's not meant to be seen) and when I put it into UDK, compile the light and all that, I get light and shadows casting through it:
(the shadows on the bottom edges and the whole interior being magically lit when it should be blocking outside light)
https://lh3.googleusercontent.com/-8.../s800/HWf1.png
Obviously not what I want.
How do I make it so that it wont let light and shadows through? It's been bugging me for a long while and I finally thought I'd just give up and ask since I can't find any way to fix it.
Thank you for any help, and bare with my inexperience.



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