Hi All
I'm glad to present our little project about WarShips. Please, exuse my English
Project description
MMO-action with elements of RPG, shooter and strategy. To win the battle a team must capture and hold the opponent’s base (a flag), or to kill all opponents. There is no repawn (if killed – you are killed before the end of the battle, you can at that time or watch a fight, or enter into another fighting with other ship). Possible clan duel mode "dock to dock" - if your ship is killed, you can enter in the same battle until it ended with another ship of yours.
Features:
- Arcade at a high level of realism and visual special effects (as a very high quality simulator)
- Very high content reuse
- simulation of the MMO (though really - Multiplayer) due to the lack of separate rooms for the players (the player simply presses "fight," and distributes it to avtobalansed battle with suitable contenders)
- unique setting (almost)
- a combination of shooter with a lower dynamics of the battle than in the classic shooter
Screenshorts
Look at http://www.indiedb.com/games/seacraft
Video
Look at http://www.indiedb.com/games/seacraft
Last one: http://youtu.be/-h795SUTUOc
So
We are looking for critics, maybe ideas and partnership
Thanks,
UFNA team





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